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Static cast to float in ShadowPass::render_sun

This commit is contained in:
Joshua Goins 2022-03-06 19:17:32 -05:00
parent f49ef792ab
commit 1c8e563e10

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@ -193,8 +193,8 @@ void ShadowPass::render_sun(GFXCommandBuffer* command_buffer, Scene& scene, pris
command_buffer->set_render_pass(info); command_buffer->set_render_pass(info);
Viewport viewport = {}; Viewport viewport = {};
viewport.width = render_options.shadow_resolution; viewport.width = static_cast<float>(render_options.shadow_resolution);
viewport.height = render_options.shadow_resolution; viewport.height = static_cast<float>(render_options.shadow_resolution);
command_buffer->set_viewport(viewport); command_buffer->set_viewport(viewport);
@ -231,8 +231,8 @@ void ShadowPass::render_spot(GFXCommandBuffer* command_buffer, Scene& scene, pri
command_buffer->set_render_pass(info); command_buffer->set_render_pass(info);
Viewport viewport = {}; Viewport viewport = {};
viewport.width = render_options.shadow_resolution; viewport.width = static_cast<float>(render_options.shadow_resolution);
viewport.height = render_options.shadow_resolution; viewport.height = static_cast<float>(render_options.shadow_resolution);
command_buffer->set_viewport(viewport); command_buffer->set_viewport(viewport);
@ -282,8 +282,8 @@ void ShadowPass::render_point(GFXCommandBuffer* command_buffer, Scene& scene, pr
command_buffer->set_render_pass(info); command_buffer->set_render_pass(info);
Viewport viewport = {}; Viewport viewport = {};
viewport.width = render_options.shadow_resolution; viewport.width = static_cast<float>(render_options.shadow_resolution);
viewport.height = render_options.shadow_resolution; viewport.height = static_cast<float>(render_options.shadow_resolution);
command_buffer->set_viewport(viewport); command_buffer->set_viewport(viewport);