Make light size more reasonable for the default material scene
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@ -66,6 +66,7 @@ void prepThreePointLighting() {
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scene->get<Transform>(sun_light).position = prism::float3(15);
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scene->add<Light>(sun_light).type = Light::Type::Sun;
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scene->get<Light>(sun_light).power = 5.0f;
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scene->get<Light>(sun_light).size = 0.2f;
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scene->reset_shadows();
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scene->reset_environment();
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