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Enable IBL by default on Windows

This commit is contained in:
redstrate 2021-05-11 16:04:13 -04:00
parent 35786ac117
commit 3e0f294d0c

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@ -29,19 +29,11 @@ constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCF;
constexpr int default_shadow_resolution = 1024; constexpr int default_shadow_resolution = 1024;
#endif #endif
#if defined(PLATFORM_WINDOWS)
constexpr bool default_enable_ibl = false;
constexpr bool default_enable_normal_mapping = true;
constexpr bool default_enable_point_shadows = true;
constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
constexpr int default_shadow_resolution = 2048;
#else
constexpr bool default_enable_ibl = true; constexpr bool default_enable_ibl = true;
constexpr bool default_enable_normal_mapping = true; constexpr bool default_enable_normal_mapping = true;
constexpr bool default_enable_point_shadows = true; constexpr bool default_enable_point_shadows = true;
constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS; constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
constexpr int default_shadow_resolution = 2048; constexpr int default_shadow_resolution = 2048;
#endif
struct RenderOptions { struct RenderOptions {
DisplayColorSpace display_color_space = DisplayColorSpace::SRGB; DisplayColorSpace display_color_space = DisplayColorSpace::SRGB;