Enable IBL by default on Windows
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1 changed files with 0 additions and 8 deletions
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@ -29,19 +29,11 @@ constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCF;
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constexpr int default_shadow_resolution = 1024;
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constexpr int default_shadow_resolution = 1024;
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#endif
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#endif
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#if defined(PLATFORM_WINDOWS)
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constexpr bool default_enable_ibl = false;
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constexpr bool default_enable_normal_mapping = true;
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constexpr bool default_enable_point_shadows = true;
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constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
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constexpr int default_shadow_resolution = 2048;
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#else
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constexpr bool default_enable_ibl = true;
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constexpr bool default_enable_ibl = true;
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constexpr bool default_enable_normal_mapping = true;
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constexpr bool default_enable_normal_mapping = true;
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constexpr bool default_enable_point_shadows = true;
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constexpr bool default_enable_point_shadows = true;
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constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
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constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
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constexpr int default_shadow_resolution = 2048;
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constexpr int default_shadow_resolution = 2048;
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#endif
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struct RenderOptions {
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struct RenderOptions {
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DisplayColorSpace display_color_space = DisplayColorSpace::SRGB;
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DisplayColorSpace display_color_space = DisplayColorSpace::SRGB;
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