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# Prism
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[](https://git.sr.ht/~redstrate/prism)
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[](https://github.com/redstrate/prism)
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[](https://git.ryne.moe/redstrate/prism)
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A cross-platform engine providing real-time physically based rendering. This is the culmination
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of several years of my own graphics programming work :-)
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@ -41,9 +35,9 @@ The sibenik, sponza and buddha models shown are from the [McGuire Computer Graph
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* Uses the experimental docking/viewport branch!
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* Automatic DPI scaling on fonts for crisp rendering when the window is in a HiDPI environment.
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* Custom ImGui backend is built on top the GFX api and other platform-agnostic systems.
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* Plenty of custom widgets available for easily creating debug tools, see [imgui_stdlib.h](https://git.sr.ht/~redstrate/prism/tree/master/item/extern/imgui/include/imgui_stdlib.h) and [imgui_utility.hpp](https://git.sr.ht/~redstrate/prism/tree/master/item/engine/core/include/imgui_utility.hpp)!
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* Plenty of custom widgets available for easily creating debug tools, see [imgui_stdlib.h](item/extern/imgui/include/imgui_stdlib.h) and [imgui_utility.hpp](item/engine/core/include/imgui_utility.hpp)!
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* Entity-Component system for modular object building
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* No runtime polymorphism is involved, and it leverages the native C++ type system, [components are kept as simple structs](https://git.sr.ht/~redstrate/prism/tree/master/item/engine/core/include/components.hpp).
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* No runtime polymorphism is involved, and it leverages the native C++ type system, [components are kept as simple structs](item/engine/core/include/components.hpp).
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* Asset management
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* Custom model file format for super-fast model loading and small file sizes.
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* Includes a custom Blender addon for easy exporting!
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