Add asset pipelines a base dependency for now
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@ -48,7 +48,7 @@ function(add_platform_executable)
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# there's no point in including the base assets if it doesn't need data at all,
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# there's no point in including the base assets if it doesn't need data at all,
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# and this prevents a cyclic dependency with assetpipeline, modelcompiler, etc.
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# and this prevents a cyclic dependency with assetpipeline, modelcompiler, etc.
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if(NOT ${add_platform_executable_SKIP_DATA})
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if(NOT ${add_platform_executable_SKIP_DATA})
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add_dependencies(${add_platform_executable_TARGET} EngineBase)
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add_dependencies(${add_platform_executable_TARGET} EngineBase AssetPipeline)
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endif()
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endif()
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if("${add_platform_executable_APP_NAME}")
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if("${add_platform_executable_APP_NAME}")
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