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Remove unused HdotV in rendering.glsl

This commit is contained in:
redstrate 2021-02-17 00:16:11 -05:00
parent 8e781f3b5c
commit 9b0404dff7

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@ -34,7 +34,6 @@ SurfaceBRDF brdf(const vec3 L, const ComputedSurfaceInfo surface_info) {
// half-vector
const vec3 H = normalize(surface_info.V + L);
const float HdotV = clamp(dot(H, surface_info.V), 0.0, 1.0);
// fresnel reflectance function
const vec3 F = fresnel_schlick(surface_info.NdotV, surface_info.F0);