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Fix a stupid typo in materialcompiler.cpp

This commit is contained in:
Joshua Goins 2022-02-21 15:57:38 -05:00
parent e5fddf2c67
commit a039d43d2e

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@ -33,7 +33,7 @@ ShaderSource get_shader(const std::string& filename, bool skinned, bool cubemap)
GFXPipeline* MaterialCompiler::create_static_pipeline(GFXGraphicsPipelineCreateInfo createInfo, bool positions_only, bool cubemap) { GFXPipeline* MaterialCompiler::create_static_pipeline(GFXGraphicsPipelineCreateInfo createInfo, bool positions_only, bool cubemap) {
// take vertex src // take vertex src
const std::string vertex_path = fmt::format("{}.glsl", createInfo.shaders.vertex_src.as_path().string();); const std::string vertex_path = fmt::format("{}.glsl", createInfo.shaders.vertex_src.as_path().string());
if (positions_only) if (positions_only)
createInfo.label += " (shadow)"; createInfo.label += " (shadow)";