Fix a stupid typo in materialcompiler.cpp
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@ -33,7 +33,7 @@ ShaderSource get_shader(const std::string& filename, bool skinned, bool cubemap)
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GFXPipeline* MaterialCompiler::create_static_pipeline(GFXGraphicsPipelineCreateInfo createInfo, bool positions_only, bool cubemap) {
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// take vertex src
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const std::string vertex_path = fmt::format("{}.glsl", createInfo.shaders.vertex_src.as_path().string(););
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const std::string vertex_path = fmt::format("{}.glsl", createInfo.shaders.vertex_src.as_path().string());
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if (positions_only)
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createInfo.label += " (shadow)";
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