Actually disable normal shadowing
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1 changed files with 2 additions and 2 deletions
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@ -29,7 +29,7 @@ constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCF;
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constexpr int default_shadow_resolution = 1024;
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#else
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constexpr bool default_enable_ibl = true;
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constexpr bool default_enable_normal_mapping = false;
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constexpr bool default_enable_normal_mapping = true;
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constexpr bool default_enable_point_shadows = true;
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constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
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constexpr int default_shadow_resolution = 2048;
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@ -54,7 +54,7 @@ struct RenderOptions {
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bool enable_aa = default_enable_aa;
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bool enable_ibl = default_enable_ibl;
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bool enable_normal_mapping = default_enable_normal_mapping;
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bool enable_normal_shadowing = default_enable_normal_mapping;
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bool enable_normal_shadowing = false;
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bool enable_point_shadows = default_enable_point_shadows;
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ShadowFilter shadow_filter = default_shadow_filter;
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bool enable_extra_passes = true;
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