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Actually disable normal shadowing

This commit is contained in:
Joshua Goins 2022-02-21 17:09:32 -05:00
parent a456dcb41a
commit bbff84eb61

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@ -29,7 +29,7 @@ constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCF;
constexpr int default_shadow_resolution = 1024; constexpr int default_shadow_resolution = 1024;
#else #else
constexpr bool default_enable_ibl = true; constexpr bool default_enable_ibl = true;
constexpr bool default_enable_normal_mapping = false; constexpr bool default_enable_normal_mapping = true;
constexpr bool default_enable_point_shadows = true; constexpr bool default_enable_point_shadows = true;
constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS; constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
constexpr int default_shadow_resolution = 2048; constexpr int default_shadow_resolution = 2048;
@ -54,7 +54,7 @@ struct RenderOptions {
bool enable_aa = default_enable_aa; bool enable_aa = default_enable_aa;
bool enable_ibl = default_enable_ibl; bool enable_ibl = default_enable_ibl;
bool enable_normal_mapping = default_enable_normal_mapping; bool enable_normal_mapping = default_enable_normal_mapping;
bool enable_normal_shadowing = default_enable_normal_mapping; bool enable_normal_shadowing = false;
bool enable_point_shadows = default_enable_point_shadows; bool enable_point_shadows = default_enable_point_shadows;
ShadowFilter shadow_filter = default_shadow_filter; ShadowFilter shadow_filter = default_shadow_filter;
bool enable_extra_passes = true; bool enable_extra_passes = true;