Actually disable normal shadowing
This commit is contained in:
parent
a456dcb41a
commit
bbff84eb61
1 changed files with 2 additions and 2 deletions
|
@ -29,7 +29,7 @@ constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCF;
|
||||||
constexpr int default_shadow_resolution = 1024;
|
constexpr int default_shadow_resolution = 1024;
|
||||||
#else
|
#else
|
||||||
constexpr bool default_enable_ibl = true;
|
constexpr bool default_enable_ibl = true;
|
||||||
constexpr bool default_enable_normal_mapping = false;
|
constexpr bool default_enable_normal_mapping = true;
|
||||||
constexpr bool default_enable_point_shadows = true;
|
constexpr bool default_enable_point_shadows = true;
|
||||||
constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
|
constexpr ShadowFilter default_shadow_filter = ShadowFilter::PCSS;
|
||||||
constexpr int default_shadow_resolution = 2048;
|
constexpr int default_shadow_resolution = 2048;
|
||||||
|
@ -54,7 +54,7 @@ struct RenderOptions {
|
||||||
bool enable_aa = default_enable_aa;
|
bool enable_aa = default_enable_aa;
|
||||||
bool enable_ibl = default_enable_ibl;
|
bool enable_ibl = default_enable_ibl;
|
||||||
bool enable_normal_mapping = default_enable_normal_mapping;
|
bool enable_normal_mapping = default_enable_normal_mapping;
|
||||||
bool enable_normal_shadowing = default_enable_normal_mapping;
|
bool enable_normal_shadowing = false;
|
||||||
bool enable_point_shadows = default_enable_point_shadows;
|
bool enable_point_shadows = default_enable_point_shadows;
|
||||||
ShadowFilter shadow_filter = default_shadow_filter;
|
ShadowFilter shadow_filter = default_shadow_filter;
|
||||||
bool enable_extra_passes = true;
|
bool enable_extra_passes = true;
|
||||||
|
|
Reference in a new issue