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Stop dumping source glsl into the console

This commit is contained in:
Joshua Goins 2022-02-20 22:49:26 -05:00
parent 3cdeebf6bc
commit c557c51eb6

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@ -51,9 +51,6 @@ std::vector<uint32_t> compile_glsl_to_spv(const std::string_view source_string,
glslang::EShClientVulkan, glslang::EShClientVulkan,
ClientInputSemanticsVersion); ClientInputSemanticsVersion);
prism::log("compiling {}", newString);
// we are targeting vulkan 1.1, so that uses SPIR-V 1.3 // we are targeting vulkan 1.1, so that uses SPIR-V 1.3
shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1); shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3); shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);