Stop dumping source glsl into the console
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1 changed files with 0 additions and 3 deletions
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@ -51,9 +51,6 @@ std::vector<uint32_t> compile_glsl_to_spv(const std::string_view source_string,
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glslang::EShClientVulkan,
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glslang::EShClientVulkan,
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ClientInputSemanticsVersion);
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ClientInputSemanticsVersion);
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prism::log("compiling {}", newString);
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// we are targeting vulkan 1.1, so that uses SPIR-V 1.3
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// we are targeting vulkan 1.1, so that uses SPIR-V 1.3
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shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
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shader.setEnvClient(glslang::EShClientVulkan, glslang::EShTargetVulkan_1_1);
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_3);
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