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65 commits

Author SHA1 Message Date
redstrate
b242f5b2cf Fix bug in transform handles only allowing Y axis to function 2020-08-19 17:35:02 -04:00
redstrate
e1205662ec Insert float epsilon to prevent NaN and other artifacts in infinite perspectives 2020-08-18 00:46:16 -04:00
redstrate
b2deff18aa Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
redstrate
fc7a528310 Correctly orientate sphere in material thumbnails 2020-08-17 10:51:54 -04:00
redstrate
563fbf526b Stop strftime from inserting \0, stopping the console from working 2020-08-17 10:35:28 -04:00
redstrate
2181611c2e Remove extraneous debug messages 2020-08-17 10:11:58 -04:00
redstrate
6e446d4260 Only show valid and up to date meshes and materials in the editor 2020-08-17 09:39:31 -04:00
redstrate
86f10f9f2a Change asset browser's column calculation to be more conservative 2020-08-17 09:27:24 -04:00
redstrate
66858c687f Render all parts in mesh thumbnail, and use bounding box to determine camera distance 2020-08-17 08:45:28 -04:00
redstrate
2ba9beefad Fix mesh and material previews along with asset selection 2020-08-17 08:21:33 -04:00
redstrate
7835c93510 Fix texture asset thumbnails 2020-08-17 08:05:30 -04:00
redstrate
6ce34dc2cf Move saving and loading thumbnails and options into their own functions 2020-08-17 07:48:26 -04:00
redstrate
80fd8a375b Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00
redstrate
0e008a1beb Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes 2020-08-14 19:56:27 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00