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26 commits

Author SHA1 Message Date
redstrate
1f98e19819 Fix compile issues on Vulkan, make render targets work in editor 2021-02-17 00:47:05 -05:00
redstrate
8e781f3b5c Support new render target api in editor 2021-02-17 00:15:59 -05:00
redstrate
a6a46abb36 Begin transition to new render target system
Things are definitely broken now
2021-02-16 19:22:32 -05:00
redstrate
c37a8471c9 Add support for editor under GCC/Linux 2021-02-15 15:18:21 -05:00
redstrate
f5f107b0b4 Disable IBL on Windows
There isn't enough features on the Vulkan backend to prevent it from crashing :V
2021-02-05 20:21:25 -05:00
redstrate
461fb98a8c Quit early if cannot write to thumbnail cache 2021-02-05 19:50:31 -05:00
redstrate
93b55e7022 Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
2021-02-04 08:21:40 -05:00
redstrate
19a60a7a06 Make tools compile successfully under MSVC 2020-12-28 15:22:38 -05:00
redstrate
83b47b31b4 Add console variable support 2020-09-22 22:43:30 -04:00
redstrate
5d93616e03 Add functions to dispatch compute workloads 2020-09-22 16:09:25 -04:00
redstrate
e1bcb7085c Fix light mode issues 2020-09-22 14:21:56 -04:00
redstrate
2ffd1a421e Remove even more includes 2020-09-21 09:37:52 -04:00
redstrate
afefd9b1da Add framework for console commands 2020-09-20 22:37:15 -04:00
redstrate
e1205662ec Insert float epsilon to prevent NaN and other artifacts in infinite perspectives 2020-08-18 00:46:16 -04:00
redstrate
b2deff18aa Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
redstrate
fc7a528310 Correctly orientate sphere in material thumbnails 2020-08-17 10:51:54 -04:00
redstrate
563fbf526b Stop strftime from inserting \0, stopping the console from working 2020-08-17 10:35:28 -04:00
redstrate
2181611c2e Remove extraneous debug messages 2020-08-17 10:11:58 -04:00
redstrate
6e446d4260 Only show valid and up to date meshes and materials in the editor 2020-08-17 09:39:31 -04:00
redstrate
86f10f9f2a Change asset browser's column calculation to be more conservative 2020-08-17 09:27:24 -04:00
redstrate
66858c687f Render all parts in mesh thumbnail, and use bounding box to determine camera distance 2020-08-17 08:45:28 -04:00
redstrate
2ba9beefad Fix mesh and material previews along with asset selection 2020-08-17 08:21:33 -04:00
redstrate
7835c93510 Fix texture asset thumbnails 2020-08-17 08:05:30 -04:00
redstrate
6ce34dc2cf Move saving and loading thumbnails and options into their own functions 2020-08-17 07:48:26 -04:00
redstrate
0e008a1beb Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes 2020-08-14 19:56:27 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00