2f30a9e18e
Support base instance parameter on Vulkan's DrawInstanced command
2022-02-07 18:17:58 -05:00
c732a86df8
Improve debug light interface
2022-02-07 15:52:21 -05:00
8816d64e42
Don't render shadows unless it's actually enabled on the light
2022-02-07 15:52:11 -05:00
ad29cf3174
Add shader constant support for Vulkan
2022-02-07 15:15:09 -05:00
4e0f92014a
Remove obsolete MSL ShaderLanguage option
...
This is no longer relevant now that Metal is a unsupported GFX backend, the MSL conversion is now handled by MoltenVK
2022-02-07 13:07:30 -05:00
ea93df18dd
Remove all push constant binding declarations
...
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00
374d8f7b63
Use SDL_GetBasePath() on macOS
2022-02-07 09:58:13 -05:00
48348ac09f
Fix two Vulkan validation errors for texture loading
...
* Now TransferSrc and TransferDst are defined for asset textures, specifically for loading image data into it and generating mipmaps from it.
2022-02-07 09:57:54 -05:00
aa8968625b
Add sibenik scene to example app
...
* Sourced from McGuire Computer Graphics Archive
* New compiled materials from models are pointed to the textures directory by default
* New models are given a "material hint" for easier authoring, will be an seperate option later on
* Introduced model version 7
2022-02-03 10:49:02 -05:00
c821575ea4
Write new materials from model editor
...
This now uses the same saving function as the regular editor, so now it's no
longer constantly out of date with the new material changes.
2022-02-03 10:02:26 -05:00
fbf46e223c
Update material editor for new system
2022-02-03 10:01:37 -05:00
8502521934
Rip out the material node system
...
This was over engineered, and it's blocking progress in the model compiler. Now it's
simpler, but not all features are implemented back.
2022-02-03 10:00:59 -05:00
61a173e635
Update gitignore to ignore CLion files
2022-02-03 09:16:32 -05:00
420e8cbea9
Fix ninja multiple dummy generation error
2022-02-03 09:15:04 -05:00
812ce3046b
Generate normals in model compiler if not available
2022-02-01 20:53:58 +00:00
e15d1c68f8
Add ability to select directory through imgui file picker
2022-02-01 20:53:47 +00:00
5572f3aef4
Fix up model compiler appearance
2022-02-01 19:32:59 +00:00
33e60bfba6
Fix model compiler errors
2022-02-01 19:29:40 +00:00
060111dc4f
Update doctest to latest stable version
2022-02-01 19:20:49 +00:00
redstrate
acb6c5306c
Add a disclaimer in the README that the Metal backend is removed
2021-11-14 17:35:35 -05:00
redstrate
ef15b62af1
Fix window sizing not working under SDL
2021-10-14 17:30:04 -04:00
redstrate
d8cf9bd734
Use SDL's relative mouse mode when capturing the mouse
2021-10-14 17:15:11 -04:00
redstrate
ab814b7c78
Improve the look of console
2021-10-14 17:07:39 -04:00
redstrate
1ba5d8f8f3
Remove explicit Matrix constructor
2021-10-14 16:42:37 -04:00
redstrate
0bb96b1747
Fix viewports not rendering in cutscene editor
2021-10-14 11:33:13 -04:00
redstrate
ff0115ed7a
Remove portaudio
2021-10-14 08:59:04 -04:00
redstrate
072298f4f1
Remove some extra debug messages
2021-10-14 08:58:53 -04:00
redstrate
e79a98c7d2
Some minor code refactoring
2021-10-14 08:51:58 -04:00
redstrate
c6d699a130
Stop reallocating new render targets when DPI isn't exactly a integer value
2021-10-13 11:10:44 -04:00
redstrate
5226aa1200
Add hidden window flag, to be in line with how imgui's sdl backend works
2021-10-13 10:55:20 -04:00
redstrate
3f2be1e26a
Fix viewports not rendering when index == nullptr
2021-10-13 10:38:10 -04:00
redstrate
9c83375ed0
Enable VK_KHR_portability_subset
2021-10-13 07:39:16 -04:00
redstrate
ff53532b55
Bump to Vulkan 1.2
2021-10-13 07:35:33 -04:00
redstrate
238650aa8d
Enable 1.1 shader draw parameters feature
2021-10-13 07:33:30 -04:00
redstrate
a78a18a99a
Set scissor for imgui commands
2021-10-13 07:25:18 -04:00
redstrate
878ef9c5da
Only enable viewports on multimodal apps (like the editors)
...
* Dragging out windows on games and stuff is pointless and just adds complexity
2021-10-12 11:47:13 -04:00
redstrate
fd4661088a
Fix HiDPI support
2021-10-12 11:42:10 -04:00
redstrate
1dfe03dc0b
Fix log messages not getting newlines in stdout
2021-10-12 11:25:58 -04:00
redstrate
5915d0bf2c
Fix imgui windows not resizing properly when undocked
2021-10-12 11:25:01 -04:00
redstrate
7d6ded0d69
Set HiDPI flag for all SDL windows
2021-10-12 11:12:51 -04:00
redstrate
d8c0b0486a
Update imgui to v1.85
2021-10-12 11:12:41 -04:00
redstrate
a2f81d7ca7
Allow better DPI handling under SDL, handle external resize events in imgui
2021-10-12 11:06:59 -04:00
redstrate
8205f65a8e
Clean up a bunch of pass/backend code for imgui
2021-10-12 10:52:29 -04:00
redstrate
5a046ee27a
Some changes to make gcc stop complaining
2021-10-12 10:27:03 -04:00
redstrate
68916bdee2
Increase number of Vulkan sets
2021-10-12 10:26:53 -04:00
redstrate
8ea112e26c
Fix some cutscene bugs
2021-10-12 10:26:40 -04:00
redstrate
7a526a4cab
Merge remote-tracking branch 'origin/master'
2021-10-12 10:22:51 -04:00
redstrate
5ba4285776
Add string handling to console arguments
2021-10-12 10:22:38 -04:00
redstrate
2524213f01
Remove some unused includes
2021-10-12 10:22:24 -04:00
redstrate
c6bc56d033
Change window handles into opaque pointers
2021-10-12 10:22:16 -04:00