redstrate
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d97e88741b
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Handle pipelines with no fragment shaders on Metal
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2021-02-05 19:50:19 -05:00 |
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redstrate
|
fcf6277032
|
Fix embarassing macOS/iOS switchup
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2021-02-05 19:50:00 -05:00 |
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redstrate
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63f844a20d
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Batch viewport render commands with main render commands
I don't know why I did it the other way...?
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2021-02-05 19:35:13 -05:00 |
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redstrate
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e9bb4bc82c
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More debug label changes
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2021-02-05 19:17:13 -05:00 |
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redstrate
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c92054e31b
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Better handling of non allocated descriptor sets
Stops editor from crashing when resizing too fast
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2021-02-05 19:17:02 -05:00 |
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redstrate
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ae599ba744
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Make fragment shader stage optional
Removes the fragment on (normal) shadow pass
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2021-02-04 09:36:06 -05:00 |
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redstrate
|
0b9a376c24
|
Fix command buffer sync
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2021-02-04 09:19:17 -05:00 |
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redstrate
|
a8f3122ed9
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Change wrong shader inputs
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2021-02-04 09:01:39 -05:00 |
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redstrate
|
f7de1441a5
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Name main cmd bufs
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2021-02-04 09:01:28 -05:00 |
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redstrate
|
a56fa3030e
|
Enable default imgui font again on windows
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2021-02-04 08:28:19 -05:00 |
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redstrate
|
9d13316d0c
|
Properly transition image layouts after creation
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2021-02-04 08:28:08 -05:00 |
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redstrate
|
93b55e7022
|
Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
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2021-02-04 08:21:40 -05:00 |
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redstrate
|
38250e1663
|
Fix vulkan image transitions
|
2021-02-03 09:04:30 -05:00 |
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redstrate
|
0c3c879497
|
More vulkan fixes
|
2021-02-03 06:55:46 -05:00 |
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redstrate
|
cddb50c4d6
|
Only render DoF when enabled
|
2020-12-28 15:32:48 -05:00 |
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redstrate
|
b3ecbab352
|
Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
|
2020-09-30 19:18:17 -04:00 |
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redstrate
|
525f5aa7f6
|
Flip vulkan viewport
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2020-09-23 12:21:15 -04:00 |
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redstrate
|
505934fae8
|
Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
|
2020-09-23 11:54:59 -04:00 |
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redstrate
|
1ba9222a43
|
Add labels for render passes and framebuffers
|
2020-09-23 10:17:24 -04:00 |
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redstrate
|
482c7ef748
|
Fix vulkan backend validation errors
|
2020-09-23 09:53:45 -04:00 |
|
redstrate
|
96758b8b3e
|
Fix windows build
|
2020-09-23 08:44:14 -04:00 |
|
redstrate
|
b5ae6c87de
|
Move is_numeric to string utils
|
2020-09-22 23:13:08 -04:00 |
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redstrate
|
22e0c89e39
|
Prevent the debug button from eating text input
|
2020-09-22 22:52:39 -04:00 |
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redstrate
|
2113c9a7da
|
Only use non-infinite perspective when required
|
2020-09-22 22:45:21 -04:00 |
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redstrate
|
83b47b31b4
|
Add console variable support
|
2020-09-22 22:43:30 -04:00 |
|
redstrate
|
f10b5fd62b
|
Add debug toggle for dynamic resolution
|
2020-09-22 22:10:02 -04:00 |
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redstrate
|
91600b5f6f
|
Add toggle for experimental depth of field effect
|
2020-09-22 21:47:11 -04:00 |
|
redstrate
|
24d3ac12c1
|
Add auto exposure mode
|
2020-09-22 20:05:51 -04:00 |
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redstrate
|
4b4fc0b00d
|
Add buffer/image binding for compute, and add histogram construction
|
2020-09-22 17:27:10 -04:00 |
|
redstrate
|
5d93616e03
|
Add functions to dispatch compute workloads
|
2020-09-22 16:09:25 -04:00 |
|
redstrate
|
41ef1c33f5
|
Add framework for compute shaders
|
2020-09-22 15:39:20 -04:00 |
|
redstrate
|
bcac561a1e
|
Create color space and tonemapping render options
|
2020-09-22 15:25:06 -04:00 |
|
redstrate
|
8a40f3e5f8
|
Add quit command
|
2020-09-22 13:28:08 -04:00 |
|
redstrate
|
219751a05d
|
Remove faulty ctrl detection on macos preventing t from being inputted
|
2020-09-22 13:17:53 -04:00 |
|
redstrate
|
615a6605ab
|
Reorganize core dependencies
|
2020-09-22 13:02:26 -04:00 |
|
redstrate
|
174b50d1ba
|
Reorganize cmake folders
|
2020-09-22 12:54:08 -04:00 |
|
redstrate
|
807cf7ba86
|
Add detection for light/dark theme
|
2020-09-22 12:27:41 -04:00 |
|
redstrate
|
827ce8bec6
|
Fix strange glslang error and reduce spirv-cross modules
|
2020-09-22 12:26:49 -04:00 |
|
redstrate
|
bbd5b81de9
|
Small CMake improvements
|
2020-09-21 09:58:42 -04:00 |
|
redstrate
|
2ffd1a421e
|
Remove even more includes
|
2020-09-21 09:37:52 -04:00 |
|
redstrate
|
29633020c9
|
Remove unnecessary includes
|
2020-09-20 23:31:03 -04:00 |
|
redstrate
|
6a5c53f596
|
Remove missing headers in utility
|
2020-09-20 22:42:46 -04:00 |
|
redstrate
|
dc3cbfeab8
|
Merge branch 'master' of https://github.com/redstrate/prism into master
|
2020-09-20 22:39:16 -04:00 |
|
redstrate
|
afefd9b1da
|
Add framework for console commands
|
2020-09-20 22:37:15 -04:00 |
|
redstrate
|
af3993abbd
|
Move some file utility into seperate header, update vulkan backend to compile fine
|
2020-08-27 20:36:24 -04:00 |
|
redstrate
|
0664ec66b1
|
Fix MSVC compiler errors
|
2020-08-27 20:28:16 -04:00 |
|
redstrate
|
b31534ab62
|
Fix quat_look_at
|
2020-08-19 22:46:07 -04:00 |
|
redstrate
|
8f652f8b7d
|
Fix SRGB handling, now converting from srgb->linear properly
|
2020-08-19 22:09:32 -04:00 |
|
redstrate
|
9af4c2f2c4
|
Move frustum class into renderer
|
2020-08-19 22:09:14 -04:00 |
|
redstrate
|
6927dee9d7
|
Make Vector4 construction from Vector3 take any type
|
2020-08-19 18:06:45 -04:00 |
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