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405 commits

Author SHA1 Message Date
redstrate
f3f6a219f6 Bring Metal backend up to speed 2021-02-17 01:08:46 -05:00
redstrate
1f98e19819 Fix compile issues on Vulkan, make render targets work in editor 2021-02-17 00:47:05 -05:00
redstrate
9b0404dff7 Remove unused HdotV in rendering.glsl 2021-02-17 00:16:11 -05:00
redstrate
8e781f3b5c Support new render target api in editor 2021-02-17 00:15:59 -05:00
redstrate
a6a46abb36 Begin transition to new render target system
Things are definitely broken now
2021-02-16 19:22:32 -05:00
redstrate
e8fc757d99 Add basic shader editing system
POC, only registered shader is the sky shader
2021-02-16 17:10:37 -05:00
redstrate
e8032b8cf2 Move platform headers into their own interface target 2021-02-16 17:09:54 -05:00
redstrate
fe05ba1101 Don't link against GLX under Linux 2021-02-15 20:31:09 -05:00
redstrate
9db944deb2 Remove unused GL and GLX headers from linux 2021-02-15 20:22:40 -05:00
redstrate
0a24bfce43 Ooops, ubuntu-latest is NOT Ubuntu 20.04 2021-02-15 20:08:20 -05:00
redstrate
394a8378c6 Attempt to fix unmet dependencies message 2021-02-15 20:06:17 -05:00
redstrate
4f3d564b02 Name each run step 2021-02-15 20:03:21 -05:00
redstrate
70ab3089c7 Install Vulkan SDK when running linux job 2021-02-15 20:01:33 -05:00
redstrate
8a2ffe7eb5 Fix indents for real this time 2021-02-15 19:55:40 -05:00
redstrate
9a51104ffc Fix YML indents 2021-02-15 19:54:56 -05:00
redstrate
d74e54fb86 Remove install cmake step 2021-02-15 19:54:21 -05:00
redstrate
445a73f599 cd into build dir before running cmake 2021-02-15 19:49:39 -05:00
redstrate
c24393fc16 Remove unnecessary /bin/bash from linux cmds 2021-02-15 19:48:24 -05:00
redstrate
6045244be5 Add windows job 2021-02-15 19:45:27 -05:00
redstrate
0a8b48c1a6 Set CC && CXX env vars for workflow 2021-02-15 19:43:19 -05:00
redstrate
7444784281 Add first github workflow 2021-02-15 19:39:08 -05:00
redstrate
86efe2abf9 Fix up IBL stuff on Vulkan 2021-02-15 19:01:17 -05:00
redstrate
6d77396b4d Support CopyTexture command on Vulkan 2021-02-15 17:59:54 -05:00
redstrate
0887fbda28 Add proper resize support on Linux 2021-02-15 16:12:00 -05:00
redstrate
c37a8471c9 Add support for editor under GCC/Linux 2021-02-15 15:18:21 -05:00
redstrate
3e4cf70c8e Fix compilation issues on GCC/Linux 2021-02-15 15:06:13 -05:00
redstrate
946080808d Update .gitignore to ignore KDevelop files 2021-02-15 15:05:13 -05:00
redstrate
c9caa9ac8d Automatically detect theme on Windows 2021-02-09 14:21:22 -05:00
redstrate
1e141a90f9
Fix typo in README 2021-02-08 20:25:29 -05:00
redstrate
bc5c400129 Change Recompile button into menu item 2021-02-08 20:24:13 -05:00
redstrate
e53206e906 Improve the look of material nodes 2021-02-08 20:21:42 -05:00
redstrate
572388c6c5 Remove unused start_render function 2021-02-08 17:41:57 -05:00
redstrate
8f4b9f593c Support all culling and winding modes on Vulkan 2021-02-07 16:37:38 -05:00
redstrate
a80b6034c5 Support all depth mode types on Vulkan 2021-02-07 16:34:22 -05:00
redstrate
a74465fefe Add support for the SetDepthBias cmd on Vulkan backend 2021-02-07 16:32:25 -05:00
redstrate
bc33054fb3 Add more sampler options to Vulkan backend 2021-02-07 16:22:06 -05:00
redstrate
14c0dcad3f Properly set windows size on Windows 2021-02-07 15:57:30 -05:00
redstrate
90272af197 Only enable validation if found on system
Works with the new Vulkan configurator method of enabling validation. Also only enables debug printing if the extension is found.
2021-02-07 15:48:09 -05:00
redstrate
f5f107b0b4 Disable IBL on Windows
There isn't enough features on the Vulkan backend to prevent it from crashing :V
2021-02-05 20:21:25 -05:00
redstrate
73fa35b674 Non-mac platforms can finally load the proper imgui font 2021-02-05 20:05:10 -05:00
redstrate
6b12689e5a Update imgui version to latest 2021-02-05 19:57:23 -05:00
redstrate
461fb98a8c Quit early if cannot write to thumbnail cache 2021-02-05 19:50:31 -05:00
redstrate
d97e88741b Handle pipelines with no fragment shaders on Metal 2021-02-05 19:50:19 -05:00
redstrate
fcf6277032 Fix embarassing macOS/iOS switchup 2021-02-05 19:50:00 -05:00
redstrate
63f844a20d Batch viewport render commands with main render commands
I don't know why I did it the other way...?
2021-02-05 19:35:13 -05:00
redstrate
e9bb4bc82c More debug label changes 2021-02-05 19:17:13 -05:00
redstrate
c92054e31b Better handling of non allocated descriptor sets
Stops editor from crashing when resizing too fast
2021-02-05 19:17:02 -05:00
redstrate
90ae1ad614 Update README.md 2021-02-04 10:06:57 -05:00
redstrate
ae599ba744 Make fragment shader stage optional
Removes the fragment on (normal) shadow pass
2021-02-04 09:36:06 -05:00
redstrate
0b9a376c24 Fix command buffer sync 2021-02-04 09:19:17 -05:00