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39 commits

Author SHA1 Message Date
redstrate
93b55e7022 Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
2021-02-04 08:21:40 -05:00
redstrate
0c3c879497 More vulkan fixes 2021-02-03 06:55:46 -05:00
redstrate
8572149697 Remove implicit path conversions in the editor
Makes MSVC happy again
2020-12-28 15:44:54 -05:00
redstrate
19a60a7a06 Make tools compile successfully under MSVC 2020-12-28 15:22:38 -05:00
redstrate
83b47b31b4 Add console variable support 2020-09-22 22:43:30 -04:00
redstrate
5d93616e03 Add functions to dispatch compute workloads 2020-09-22 16:09:25 -04:00
redstrate
41ef1c33f5 Add framework for compute shaders 2020-09-22 15:39:20 -04:00
redstrate
e1bcb7085c Fix light mode issues 2020-09-22 14:21:56 -04:00
redstrate
174b50d1ba Reorganize cmake folders 2020-09-22 12:54:08 -04:00
redstrate
bbd5b81de9 Small CMake improvements 2020-09-21 09:58:42 -04:00
redstrate
2ffd1a421e Remove even more includes 2020-09-21 09:37:52 -04:00
redstrate
29633020c9 Remove unnecessary includes 2020-09-20 23:31:03 -04:00
redstrate
dc3cbfeab8 Merge branch 'master' of https://github.com/redstrate/prism into master 2020-09-20 22:39:16 -04:00
redstrate
afefd9b1da Add framework for console commands 2020-09-20 22:37:15 -04:00
redstrate
af3993abbd Move some file utility into seperate header, update vulkan backend to compile fine 2020-08-27 20:36:24 -04:00
redstrate
0664ec66b1 Fix MSVC compiler errors 2020-08-27 20:28:16 -04:00
redstrate
b242f5b2cf Fix bug in transform handles only allowing Y axis to function 2020-08-19 17:35:02 -04:00
redstrate
e1205662ec Insert float epsilon to prevent NaN and other artifacts in infinite perspectives 2020-08-18 00:46:16 -04:00
redstrate
b2deff18aa Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
redstrate
fc7a528310 Correctly orientate sphere in material thumbnails 2020-08-17 10:51:54 -04:00
redstrate
72229d43c6 Improve default material editor preview 2020-08-17 10:50:20 -04:00
redstrate
563fbf526b Stop strftime from inserting \0, stopping the console from working 2020-08-17 10:35:28 -04:00
redstrate
cc151ad07e Fix material saving 2020-08-17 10:21:32 -04:00
redstrate
2181611c2e Remove extraneous debug messages 2020-08-17 10:11:58 -04:00
redstrate
6e446d4260 Only show valid and up to date meshes and materials in the editor 2020-08-17 09:39:31 -04:00
redstrate
86f10f9f2a Change asset browser's column calculation to be more conservative 2020-08-17 09:27:24 -04:00
redstrate
66858c687f Render all parts in mesh thumbnail, and use bounding box to determine camera distance 2020-08-17 08:45:28 -04:00
redstrate
2ba9beefad Fix mesh and material previews along with asset selection 2020-08-17 08:21:33 -04:00
redstrate
7835c93510 Fix texture asset thumbnails 2020-08-17 08:05:30 -04:00
redstrate
6ce34dc2cf Move saving and loading thumbnails and options into their own functions 2020-08-17 07:48:26 -04:00
redstrate
80fd8a375b Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler 2020-08-15 20:09:16 -04:00
redstrate
3b33741ae4 Add ability to delete nodes in material editor 2020-08-14 23:02:59 -04:00
redstrate
5a9856aae4 Add vec3 constant to material editor 2020-08-14 22:33:51 -04:00
redstrate
82a7d41dbc Remove sol library and lua scripting support 2020-08-14 20:53:22 -04:00
redstrate
0e008a1beb Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes 2020-08-14 19:56:27 -04:00
redstrate
7a905fcea6 Fix shader compilation on windows 2020-08-12 22:34:09 -04:00
redstrate
211995a604 Fix cmake configure on windows 2020-08-12 22:10:36 -04:00
redstrate
8b164b23d8 Remove unused cpp file for model compiler 2020-08-11 15:50:30 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00