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ed8adba8ff
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Change %lu -> %llu in debug menu
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2022-02-21 00:15:02 -05:00 |
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b0d875832d
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Add [[nodiscard]] to some more methods
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2022-02-21 00:14:47 -05:00 |
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d167471369
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Reformat input.cpp
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2022-02-20 23:41:40 -05:00 |
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6935f85351
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Start work on converting GFXMetal to metal-cpp
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2022-02-15 11:25:13 -05:00 |
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25ccd18595
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Add keybind to toggle all imgui ui off
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2022-02-15 09:01:52 -05:00 |
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aac9e673ad
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Overhaul lighting and render debug menus
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2022-02-08 09:17:44 -05:00 |
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998c6f8bc2
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Mark the material budget bar as an estimation
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2022-02-08 09:11:22 -05:00 |
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2c75d51278
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Add parameters for metallic and roughness back
This also makes them modifiable in the debug menu at runtime
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2022-02-08 08:50:10 -05:00 |
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c6ccedb970
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Add environment probe controls to debug menu
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2022-02-08 08:32:58 -05:00 |
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70c18ac169
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Remove ImGui metrics window from showing on startup
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2022-02-08 08:21:35 -05:00 |
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c732a86df8
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Improve debug light interface
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2022-02-07 15:52:21 -05:00 |
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e15d1c68f8
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Add ability to select directory through imgui file picker
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2022-02-01 20:53:47 +00:00 |
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redstrate
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ab814b7c78
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Improve the look of console
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2021-10-14 17:07:39 -04:00 |
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redstrate
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e79a98c7d2
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Some minor code refactoring
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2021-10-14 08:51:58 -04:00 |
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redstrate
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5226aa1200
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Add hidden window flag, to be in line with how imgui's sdl backend works
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2021-10-13 10:55:20 -04:00 |
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redstrate
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878ef9c5da
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Only enable viewports on multimodal apps (like the editors)
* Dragging out windows on games and stuff is pointless and just adds complexity
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2021-10-12 11:47:13 -04:00 |
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redstrate
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fd4661088a
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Fix HiDPI support
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2021-10-12 11:42:10 -04:00 |
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redstrate
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5915d0bf2c
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Fix imgui windows not resizing properly when undocked
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2021-10-12 11:25:01 -04:00 |
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redstrate
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a2f81d7ca7
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Allow better DPI handling under SDL, handle external resize events in imgui
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2021-10-12 11:06:59 -04:00 |
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redstrate
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8205f65a8e
|
Clean up a bunch of pass/backend code for imgui
|
2021-10-12 10:52:29 -04:00 |
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redstrate
|
5a046ee27a
|
Some changes to make gcc stop complaining
|
2021-10-12 10:27:03 -04:00 |
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redstrate
|
5ba4285776
|
Add string handling to console arguments
|
2021-10-12 10:22:38 -04:00 |
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redstrate
|
c6bc56d033
|
Change window handles into opaque pointers
|
2021-10-12 10:22:16 -04:00 |
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redstrate
|
182fbe195a
|
Add imgui open/save dialog
|
2021-10-11 13:39:15 -04:00 |
|
redstrate
|
6fde122401
|
Improve console interface
|
2021-10-07 17:55:14 -04:00 |
|
redstrate
|
9c8c257c43
|
Add new console debug window, handle text input under sdl
|
2021-10-07 17:46:28 -04:00 |
|
redstrate
|
529bc27702
|
Replace old logging and format system with fmt
|
2021-09-13 23:41:54 -04:00 |
|
redstrate
|
626e314ec2
|
Completely remove the defunct UI system
|
2021-09-13 23:10:26 -04:00 |
|
redstrate
|
b61eb98648
|
Fixes some clang-tidy warnings, remove fpermissive
|
2021-09-13 22:53:42 -04:00 |
|
redstrate
|
18bf9902e0
|
Reduce shadow and probe generation delay from 5->1 frames
|
2021-06-01 12:34:32 -04:00 |
|
redstrate
|
6d9cdfd969
|
Add configurable light size parameter to debug menu
|
2021-05-12 10:46:33 -04:00 |
|
redstrate
|
eab8a265f4
|
Add probe refresh timer (similiar to how shadows work) to generate probes correctly on scene load
|
2021-05-12 10:33:38 -04:00 |
|
redstrate
|
9951ffa58e
|
Rename vecX -> floatX
|
2021-05-12 09:56:44 -04:00 |
|
redstrate
|
fa65e99094
|
Rename Path -> path
|
2021-05-12 09:05:56 -04:00 |
|
redstrate
|
01966c1d81
|
Rename File -> file and move under the prism namespace
|
2021-05-12 08:50:02 -04:00 |
|
redstrate
|
2ddc1e1794
|
Fix up SDL2 mouse and key handling for imgui
|
2021-05-11 17:05:29 -04:00 |
|
redstrate
|
cbb731f68c
|
Disable Linux and Windows debug menu by default
|
2021-05-11 16:04:24 -04:00 |
|
redstrate
|
7b23fdfa09
|
Rename Renderer to renderer, move it to prism namespace, and rename last of member variables
|
2021-04-20 13:53:38 -04:00 |
|
redstrate
|
4a46786db0
|
Update example app to compile again
|
2021-04-20 12:17:49 -04:00 |
|
redstrate
|
653d5bb6ca
|
Rename Input to input_system and move to prism namespace
|
2021-04-20 11:53:38 -04:00 |
|
redstrate
|
bae6d05184
|
Move console and log namespaces to prism
|
2021-04-20 11:23:53 -04:00 |
|
redstrate
|
8370dfb6d6
|
Rename ImGuiLayer to imgui_backend
|
2021-04-20 10:37:56 -04:00 |
|
redstrate
|
59ee7faddd
|
Fix debug asset paths not appearing correctly on Windows
|
2021-04-19 12:38:33 -04:00 |
|
redstrate
|
4b9754fa03
|
Fix some clang-tidy warnings
|
2021-04-19 12:35:52 -04:00 |
|
redstrate
|
3827bede6d
|
Renames engine member variables to fix bad naming conventions
|
2021-04-19 12:29:49 -04:00 |
|
redstrate
|
4abf4b4ab8
|
Rename Engine to engine
|
2021-04-19 12:23:18 -04:00 |
|
redstrate
|
744123763f
|
Begin work on converting to the new class naming scheme and the new prism namespace
|
2021-04-19 12:06:44 -04:00 |
|
redstrate
|
069cf3e84c
|
Delay static shadowmap generation by five frames to prevent them from "sticking"
|
2021-04-18 22:14:19 -04:00 |
|
redstrate
|
c47f54992f
|
Add flag for apps like an editor who doesn't render any scene in the main window.
|
2021-04-18 21:38:57 -04:00 |
|
redstrate
|
aac44f763c
|
Fix multiviewports crashing on Linux
|
2021-02-24 14:18:51 -05:00 |
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