redstrate
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b07e1a2e12
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Editor windows are now centered by default
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2021-04-20 12:59:31 -04:00 |
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redstrate
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4cd63997ce
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Specifying -1 in your window positions will make SDL center the window
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2021-04-20 12:57:59 -04:00 |
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redstrate
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0935528d76
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Make example app window resizable
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2021-04-20 12:48:40 -04:00 |
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redstrate
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7d0d81c385
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Add simple sky scene to example
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2021-04-20 12:45:55 -04:00 |
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redstrate
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4a46786db0
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Update example app to compile again
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2021-04-20 12:17:49 -04:00 |
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redstrate
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99c033ea35
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Remove useless const from math header
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2021-04-20 12:07:00 -04:00 |
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redstrate
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43a98b0889
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Move ray class to it's own file
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2021-04-20 11:53:49 -04:00 |
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redstrate
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653d5bb6ca
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Rename Input to input_system and move to prism namespace
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2021-04-20 11:53:38 -04:00 |
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redstrate
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bae6d05184
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Move console and log namespaces to prism
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2021-04-20 11:23:53 -04:00 |
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redstrate
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8370dfb6d6
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Rename ImGuiLayer to imgui_backend
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2021-04-20 10:37:56 -04:00 |
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redstrate
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b918d9fd85
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Make cutscene editor compile again
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2021-04-20 10:28:55 -04:00 |
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redstrate
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6655dab7a6
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Delete the old Windows and Linux backends, which are now replaced by SDL
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2021-04-20 10:03:12 -04:00 |
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redstrate
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28dbc34d51
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Add more SDL keycodes, fix focus issue when using imgui viewports
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2021-04-20 01:14:33 -04:00 |
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redstrate
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e46e6f512b
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Fix multiple windows on SDL
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2021-04-20 00:48:42 -04:00 |
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redstrate
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e01a31eb13
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Use new SDL backend on Windows, fix numerous SDL problems as well
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2021-04-20 00:23:14 -04:00 |
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redstrate
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a324821fe1
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The unorm render pass is now created again
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2021-04-19 23:39:34 -04:00 |
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redstrate
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59ee7faddd
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Fix debug asset paths not appearing correctly on Windows
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2021-04-19 12:38:33 -04:00 |
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redstrate
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4b9754fa03
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Fix some clang-tidy warnings
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2021-04-19 12:35:52 -04:00 |
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redstrate
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3827bede6d
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Renames engine member variables to fix bad naming conventions
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2021-04-19 12:29:49 -04:00 |
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redstrate
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4abf4b4ab8
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Rename Engine to engine
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2021-04-19 12:23:18 -04:00 |
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redstrate
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744123763f
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Begin work on converting to the new class naming scheme and the new prism namespace
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2021-04-19 12:06:44 -04:00 |
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redstrate
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2552398aff
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Rename some Renderer functions to make their intent clearer
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2021-04-19 11:40:10 -04:00 |
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redstrate
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4696ba53a5
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Allow shader hot reloading to work regardless of the API used
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2021-04-18 22:27:05 -04:00 |
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redstrate
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069cf3e84c
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Delay static shadowmap generation by five frames to prevent them from "sticking"
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2021-04-18 22:14:19 -04:00 |
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redstrate
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0861278ae5
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Fix running out of descriptor sets very early when resizing editor viewports
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2021-04-18 21:40:09 -04:00 |
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redstrate
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6a26ab4bef
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Move current frame counting to rendering instead of during the imgui pass
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2021-04-18 21:39:53 -04:00 |
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redstrate
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c47f54992f
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Add flag for apps like an editor who doesn't render any scene in the main window.
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2021-04-18 21:38:57 -04:00 |
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redstrate
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9d3eb24d23
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Add missing platform methods on Windows backend
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2021-04-18 19:54:06 -04:00 |
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redstrate
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f0a1dc2f20
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Add experimental SDL backend for Linux
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2021-03-01 14:40:02 -05:00 |
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redstrate
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aac44f763c
|
Fix multiviewports crashing on Linux
|
2021-02-24 14:18:51 -05:00 |
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redstrate
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c7efea5258
|
Add more windowing stuff to Linux backend, fix some other clang-analyze bugs
|
2021-02-18 08:31:36 -05:00 |
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redstrate
|
bf192cd23a
|
Begin work for multiviewport support on Linux
|
2021-02-17 09:15:35 -05:00 |
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redstrate
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1a324e61af
|
Remove dynamic data system, replace it on the renderer level
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2021-02-17 08:51:47 -05:00 |
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redstrate
|
97adca57d8
|
Report platform feature support on Linux
|
2021-02-17 07:51:41 -05:00 |
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redstrate
|
bb00009041
|
Put imgui buffers into render targets
Makes imgui multiviewports work now!
|
2021-02-17 01:32:46 -05:00 |
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redstrate
|
77c9561868
|
Re-enable multiviewport
Also fixes a bunch of stuff to make multiviewport way more stable
|
2021-02-17 01:09:12 -05:00 |
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redstrate
|
f3f6a219f6
|
Bring Metal backend up to speed
|
2021-02-17 01:08:46 -05:00 |
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redstrate
|
1f98e19819
|
Fix compile issues on Vulkan, make render targets work in editor
|
2021-02-17 00:47:05 -05:00 |
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redstrate
|
9b0404dff7
|
Remove unused HdotV in rendering.glsl
|
2021-02-17 00:16:11 -05:00 |
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redstrate
|
8e781f3b5c
|
Support new render target api in editor
|
2021-02-17 00:15:59 -05:00 |
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redstrate
|
a6a46abb36
|
Begin transition to new render target system
Things are definitely broken now
|
2021-02-16 19:22:32 -05:00 |
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redstrate
|
e8fc757d99
|
Add basic shader editing system
POC, only registered shader is the sky shader
|
2021-02-16 17:10:37 -05:00 |
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redstrate
|
e8032b8cf2
|
Move platform headers into their own interface target
|
2021-02-16 17:09:54 -05:00 |
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redstrate
|
fe05ba1101
|
Don't link against GLX under Linux
|
2021-02-15 20:31:09 -05:00 |
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redstrate
|
9db944deb2
|
Remove unused GL and GLX headers from linux
|
2021-02-15 20:22:40 -05:00 |
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redstrate
|
0a24bfce43
|
Ooops, ubuntu-latest is NOT Ubuntu 20.04
|
2021-02-15 20:08:20 -05:00 |
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redstrate
|
394a8378c6
|
Attempt to fix unmet dependencies message
|
2021-02-15 20:06:17 -05:00 |
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redstrate
|
4f3d564b02
|
Name each run step
|
2021-02-15 20:03:21 -05:00 |
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redstrate
|
70ab3089c7
|
Install Vulkan SDK when running linux job
|
2021-02-15 20:01:33 -05:00 |
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redstrate
|
8a2ffe7eb5
|
Fix indents for real this time
|
2021-02-15 19:55:40 -05:00 |
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