redstrate
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a6a46abb36
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Begin transition to new render target system
Things are definitely broken now
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2021-02-16 19:22:32 -05:00 |
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redstrate
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e8fc757d99
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Add basic shader editing system
POC, only registered shader is the sky shader
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2021-02-16 17:10:37 -05:00 |
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redstrate
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572388c6c5
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Remove unused start_render function
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2021-02-08 17:41:57 -05:00 |
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redstrate
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63f844a20d
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Batch viewport render commands with main render commands
I don't know why I did it the other way...?
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2021-02-05 19:35:13 -05:00 |
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redstrate
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f10b5fd62b
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Add debug toggle for dynamic resolution
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2020-09-22 22:10:02 -04:00 |
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redstrate
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24d3ac12c1
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Add auto exposure mode
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2020-09-22 20:05:51 -04:00 |
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redstrate
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4b4fc0b00d
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Add buffer/image binding for compute, and add histogram construction
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2020-09-22 17:27:10 -04:00 |
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redstrate
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41ef1c33f5
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Add framework for compute shaders
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2020-09-22 15:39:20 -04:00 |
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redstrate
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2ffd1a421e
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Remove even more includes
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2020-09-21 09:37:52 -04:00 |
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redstrate
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29633020c9
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Remove unnecessary includes
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2020-09-20 23:31:03 -04:00 |
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redstrate
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b2deff18aa
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Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
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2020-08-18 00:35:49 -04:00 |
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redstrate
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66858c687f
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Render all parts in mesh thumbnail, and use bounding box to determine camera distance
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2020-08-17 08:45:28 -04:00 |
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redstrate
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94953c62f0
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Fix errors when compiling with MSVC
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2020-08-13 07:48:50 -04:00 |
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redstrate
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4b642fcb66
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Add initial files
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2020-08-11 12:07:21 -04:00 |
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