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29 commits

Author SHA1 Message Date
b00a39c474 Okay, reformat the rest of the engine code! 2022-08-15 11:07:28 -04:00
ecea7f990e Seperate exposure pass from the rest of post processing
This prevents gamma-weirdness with SMAA
2022-04-04 12:15:15 -04:00
239ecc8d56 Revert "Another big WebGPU compatibility patch"
This reverts commit 3229c4fa2c.
2022-03-10 10:21:09 -05:00
dbc03078de Revert "Start to separate combined image samplers"
This reverts commit a0d92be759.
2022-03-10 10:21:03 -05:00
3229c4fa2c Another big WebGPU compatibility patch
All specialization constants are removed (they cause trouble in
WebGPU, since they don't support array sizing, and it was a pain
in Metal anyway) - they are now macro defined. WebGPU now runs, although
push constant emulation is not implemented yet.
2022-03-07 00:33:44 -05:00
a0d92be759 Start to separate combined image samplers
This is to be in line with requirements from HLSL/DX12 and WebGPU,
both of which do not support this. It's probably better to get
started removing our usage of them now :-)
2022-03-06 22:45:08 -05:00
9ee41d01b6 Remove some old and unused render pipelines 2022-02-08 09:37:39 -05:00
redstrate
c6bc56d033 Change window handles into opaque pointers 2021-10-12 10:22:16 -04:00
redstrate
626e314ec2 Completely remove the defunct UI system 2021-09-13 23:10:26 -04:00
redstrate
7b23fdfa09 Rename Renderer to renderer, move it to prism namespace, and rename last of member variables 2021-04-20 13:53:38 -04:00
redstrate
ff8e52ed90 Rename Renderer member variables and remove some unused b its 2021-04-20 13:25:59 -04:00
redstrate
2552398aff Rename some Renderer functions to make their intent clearer 2021-04-19 11:40:10 -04:00
redstrate
aac44f763c Fix multiviewports crashing on Linux 2021-02-24 14:18:51 -05:00
redstrate
1f98e19819 Fix compile issues on Vulkan, make render targets work in editor 2021-02-17 00:47:05 -05:00
redstrate
8e781f3b5c Support new render target api in editor 2021-02-17 00:15:59 -05:00
redstrate
a6a46abb36 Begin transition to new render target system
Things are definitely broken now
2021-02-16 19:22:32 -05:00
redstrate
e8fc757d99 Add basic shader editing system
POC, only registered shader is the sky shader
2021-02-16 17:10:37 -05:00
redstrate
572388c6c5 Remove unused start_render function 2021-02-08 17:41:57 -05:00
redstrate
63f844a20d Batch viewport render commands with main render commands
I don't know why I did it the other way...?
2021-02-05 19:35:13 -05:00
redstrate
f10b5fd62b Add debug toggle for dynamic resolution 2020-09-22 22:10:02 -04:00
redstrate
24d3ac12c1 Add auto exposure mode 2020-09-22 20:05:51 -04:00
redstrate
4b4fc0b00d Add buffer/image binding for compute, and add histogram construction 2020-09-22 17:27:10 -04:00
redstrate
41ef1c33f5 Add framework for compute shaders 2020-09-22 15:39:20 -04:00
redstrate
2ffd1a421e Remove even more includes 2020-09-21 09:37:52 -04:00
redstrate
29633020c9 Remove unnecessary includes 2020-09-20 23:31:03 -04:00
redstrate
b2deff18aa Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing 2020-08-18 00:35:49 -04:00
redstrate
66858c687f Render all parts in mesh thumbnail, and use bounding box to determine camera distance 2020-08-17 08:45:28 -04:00
redstrate
94953c62f0 Fix errors when compiling with MSVC 2020-08-13 07:48:50 -04:00
redstrate
4b642fcb66 Add initial files 2020-08-11 12:07:21 -04:00