redstrate
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e79a98c7d2
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Some minor code refactoring
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2021-10-14 08:51:58 -04:00 |
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redstrate
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c6bc56d033
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Change window handles into opaque pointers
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2021-10-12 10:22:16 -04:00 |
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redstrate
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626e314ec2
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Completely remove the defunct UI system
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2021-09-13 23:10:26 -04:00 |
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redstrate
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9951ffa58e
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Rename vecX -> floatX
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2021-05-12 09:56:44 -04:00 |
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redstrate
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01966c1d81
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Rename File -> file and move under the prism namespace
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2021-05-12 08:50:02 -04:00 |
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redstrate
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3e0f294d0c
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Enable IBL by default on Windows
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2021-05-11 16:04:13 -04:00 |
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redstrate
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7b23fdfa09
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Rename Renderer to renderer, move it to prism namespace, and rename last of member variables
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2021-04-20 13:53:38 -04:00 |
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redstrate
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ff8e52ed90
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Rename Renderer member variables and remove some unused b its
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2021-04-20 13:25:59 -04:00 |
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redstrate
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2552398aff
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Rename some Renderer functions to make their intent clearer
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2021-04-19 11:40:10 -04:00 |
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redstrate
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aac44f763c
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Fix multiviewports crashing on Linux
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2021-02-24 14:18:51 -05:00 |
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redstrate
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1a324e61af
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Remove dynamic data system, replace it on the renderer level
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2021-02-17 08:51:47 -05:00 |
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redstrate
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bb00009041
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Put imgui buffers into render targets
Makes imgui multiviewports work now!
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2021-02-17 01:32:46 -05:00 |
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redstrate
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1f98e19819
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Fix compile issues on Vulkan, make render targets work in editor
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2021-02-17 00:47:05 -05:00 |
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redstrate
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8e781f3b5c
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Support new render target api in editor
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2021-02-17 00:15:59 -05:00 |
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redstrate
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a6a46abb36
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Begin transition to new render target system
Things are definitely broken now
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2021-02-16 19:22:32 -05:00 |
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redstrate
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e8fc757d99
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Add basic shader editing system
POC, only registered shader is the sky shader
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2021-02-16 17:10:37 -05:00 |
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redstrate
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86efe2abf9
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Fix up IBL stuff on Vulkan
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2021-02-15 19:01:17 -05:00 |
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redstrate
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572388c6c5
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Remove unused start_render function
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2021-02-08 17:41:57 -05:00 |
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redstrate
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f5f107b0b4
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Disable IBL on Windows
There isn't enough features on the Vulkan backend to prevent it from crashing :V
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2021-02-05 20:21:25 -05:00 |
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redstrate
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73fa35b674
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Non-mac platforms can finally load the proper imgui font
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2021-02-05 20:05:10 -05:00 |
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redstrate
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63f844a20d
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Batch viewport render commands with main render commands
I don't know why I did it the other way...?
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2021-02-05 19:35:13 -05:00 |
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redstrate
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482c7ef748
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Fix vulkan backend validation errors
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2020-09-23 09:53:45 -04:00 |
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redstrate
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f10b5fd62b
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Add debug toggle for dynamic resolution
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2020-09-22 22:10:02 -04:00 |
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redstrate
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91600b5f6f
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Add toggle for experimental depth of field effect
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2020-09-22 21:47:11 -04:00 |
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redstrate
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24d3ac12c1
|
Add auto exposure mode
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2020-09-22 20:05:51 -04:00 |
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redstrate
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4b4fc0b00d
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Add buffer/image binding for compute, and add histogram construction
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2020-09-22 17:27:10 -04:00 |
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redstrate
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41ef1c33f5
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Add framework for compute shaders
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2020-09-22 15:39:20 -04:00 |
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redstrate
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bcac561a1e
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Create color space and tonemapping render options
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2020-09-22 15:25:06 -04:00 |
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redstrate
|
2ffd1a421e
|
Remove even more includes
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2020-09-21 09:37:52 -04:00 |
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redstrate
|
29633020c9
|
Remove unnecessary includes
|
2020-09-20 23:31:03 -04:00 |
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redstrate
|
9af4c2f2c4
|
Move frustum class into renderer
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2020-08-19 22:09:14 -04:00 |
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redstrate
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b2deff18aa
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Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
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2020-08-18 00:35:49 -04:00 |
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redstrate
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66858c687f
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Render all parts in mesh thumbnail, and use bounding box to determine camera distance
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2020-08-17 08:45:28 -04:00 |
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redstrate
|
6db47e272f
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Add query for shader language accepted by the current GFX api
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2020-08-15 20:32:02 -04:00 |
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redstrate
|
80fd8a375b
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Unify standalone and runtime shader compiler, rename old ShaderCompiler to MaterialCompiler
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2020-08-15 20:09:16 -04:00 |
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redstrate
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c42bde8830
|
Fix vulkan shader loading and runtime compilation
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2020-08-14 17:45:51 -04:00 |
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redstrate
|
94953c62f0
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Fix errors when compiling with MSVC
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2020-08-13 07:48:50 -04:00 |
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redstrate
|
4b642fcb66
|
Add initial files
|
2020-08-11 12:07:21 -04:00 |
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