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386 commits

Author SHA1 Message Date
redstrate
2db8873f92 Fix imgui validation errors on Vulkan
* Eventually, get_buffer_contents() will be removed
2021-06-01 12:02:38 -04:00
redstrate
e63caf1a83 Fix some more image transition bugs related to vulkan dispatch 2021-06-01 11:49:27 -04:00
redstrate
f69d7c18fd Fix image layout transistions for mipmap gen 2021-06-01 11:10:58 -04:00
redstrate
e55a71402f Fix auto-exposure in Vulkan
* I forgot to bind the shader buffer again :-p (maybe we should change this functionality under Vulkan
to match Metal rules?)
2021-06-01 10:44:08 -04:00
redstrate
d999485325 Keep track of current texture layouts
* Fixes a few compute pipeline validation errors
2021-06-01 10:16:59 -04:00
redstrate
1c52c348ed Add sphere to example scene 2021-05-31 06:28:06 -04:00
redstrate
b20235a731 Update macOS and Metal backends for the new changes 2021-05-12 10:59:30 -04:00
redstrate
33636d78e1 Merge remote-tracking branch 'origin/master' 2021-05-12 10:53:42 -04:00
redstrate
181d2fda06 Fix sampling modes on shadow maps 2021-05-12 10:52:57 -04:00
redstrate
98ca5684b9 Change default min/mag filters on Vulkan to linear 2021-05-12 10:50:11 -04:00
redstrate
381c463a1d Make light size more reasonable for the default material scene 2021-05-12 10:47:44 -04:00
redstrate
6d9cdfd969 Add configurable light size parameter to debug menu 2021-05-12 10:46:33 -04:00
redstrate
eab8a265f4 Add probe refresh timer (similiar to how shadows work) to generate probes correctly on scene load 2021-05-12 10:33:38 -04:00
redstrate
de928a44ce Implement GenerateMipmaps command in Vulkan 2021-05-12 10:29:29 -04:00
redstrate
4ebd53d89f Use debug utils version of debug markers 2021-05-12 10:10:42 -04:00
redstrate
e3c50ad204 Implement PushGroup and PopGroup command types in Vulkan 2021-05-12 10:06:29 -04:00
redstrate
9951ffa58e Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
redstrate
fa65e99094 Rename Path -> path 2021-05-12 09:05:56 -04:00
redstrate
01966c1d81 Rename File -> file and move under the prism namespace 2021-05-12 08:50:02 -04:00
redstrate
ebcf08736b Update Metal backend to use new compute changes 2021-05-11 19:22:12 -04:00
redstrate
ee2771f45f Add compute pipeline support for Vulkan
* Image transition layouts are not handled correctly yet, so auto exposure does not work
* Image usage and guessed image layout is redone to remove some errors
2021-05-11 19:16:54 -04:00
redstrate
0d75b4f47e Properly report cubemap array support on Vulkan 2021-05-11 17:41:45 -04:00
redstrate
fe81222ea7 SDL backend now provides an accurate delta time 2021-05-11 17:38:09 -04:00
redstrate
fcc3917155 Fix crash when trying to load scene editor on Vulkan 2021-05-11 17:05:43 -04:00
redstrate
2ddc1e1794 Fix up SDL2 mouse and key handling for imgui 2021-05-11 17:05:29 -04:00
redstrate
401961be5a Remove unused Lua CMake find module 2021-05-11 16:41:34 -04:00
redstrate
465297442a Copy shader files properly on SDL2 apps 2021-05-11 16:32:59 -04:00
redstrate
f539ddcc3f Add system theme detection on Windows/SDL2 2021-05-11 16:11:23 -04:00
redstrate
cbb731f68c Disable Linux and Windows debug menu by default 2021-05-11 16:04:24 -04:00
redstrate
3e0f294d0c Enable IBL by default on Windows 2021-05-11 16:04:13 -04:00
redstrate
35786ac117 Fix Metal backend to use new shader naming format 2021-05-11 15:58:29 -04:00
redstrate
5546c88cba IBL now works on Vulkan!
* Image transitions are handled more correctly, reducing errors
* Cubemaps are now transitioned properly when using the CopyTexture command
* Cubemap image views are created correctly
2021-05-11 15:57:14 -04:00
redstrate
dba0541376 Fix BRDF integration
* I guess I changed this somehow and never fixed it??
2021-05-11 14:34:31 -04:00
redstrate
fea83fc2e3 Fix macOS build 2021-05-10 07:58:22 -04:00
redstrate
39838aec0f Fix weird GCC log bug in vulkan backend 2021-05-09 20:32:04 -04:00
redstrate
4a96a02da9 Add -fpermissive to Linux compile options for now
* Just to see if CI will work
2021-05-09 20:21:29 -04:00
redstrate
e9e505da61 Add find_package for SDL2 on Linux (oops) 2021-05-09 20:11:12 -04:00
redstrate
100d0b1632 Add search paths for SDL2 2021-05-09 20:10:29 -04:00
redstrate
d27db2b71c Add SDL2 dev lib to Linux CI 2021-05-09 20:06:32 -04:00
redstrate
eb32b03de3 Remove weird files in shader directory 2021-05-09 20:05:28 -04:00
redstrate
f963da80f3 Add shaders back (sorry) 2021-05-09 20:04:41 -04:00
redstrate
5fb213db7e Remove descriptor set cache mesage on Vulkan 2021-05-09 19:49:10 -04:00
redstrate
87f15b2007 Completely redo the CMake shader compilation system
* Now shader recompilation happens only when it needs to. Hurray for faster compiles!
* Changes to constructors for ShaderSource to make it more explicit.
* The version of SPIRV-Cross is updated, and now the glslang version pulled correctly matches what SPIRV-Cross needs. This fixes the annoying "cannot parse built-ins" bug.
2021-05-09 19:10:23 -04:00
redstrate
7b23fdfa09 Rename Renderer to renderer, move it to prism namespace, and rename last of member variables 2021-04-20 13:53:38 -04:00
redstrate
ff8e52ed90 Rename Renderer member variables and remove some unused b its 2021-04-20 13:25:59 -04:00
redstrate
b07e1a2e12 Editor windows are now centered by default 2021-04-20 12:59:31 -04:00
redstrate
4cd63997ce Specifying -1 in your window positions will make SDL center the window 2021-04-20 12:57:59 -04:00
redstrate
0935528d76 Make example app window resizable 2021-04-20 12:48:40 -04:00
redstrate
7d0d81c385 Add simple sky scene to example 2021-04-20 12:45:55 -04:00
redstrate
4a46786db0 Update example app to compile again 2021-04-20 12:17:49 -04:00