redstrate
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5d93616e03
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Add functions to dispatch compute workloads
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2020-09-22 16:09:25 -04:00 |
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redstrate
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e1bcb7085c
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Fix light mode issues
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2020-09-22 14:21:56 -04:00 |
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redstrate
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2ffd1a421e
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Remove even more includes
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2020-09-21 09:37:52 -04:00 |
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redstrate
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afefd9b1da
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Add framework for console commands
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2020-09-20 22:37:15 -04:00 |
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redstrate
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e1205662ec
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Insert float epsilon to prevent NaN and other artifacts in infinite perspectives
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2020-08-18 00:46:16 -04:00 |
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redstrate
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b2deff18aa
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Remove correction_matrix, produce left-handed transforms, and fix PCSS shadowing
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2020-08-18 00:35:49 -04:00 |
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redstrate
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fc7a528310
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Correctly orientate sphere in material thumbnails
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2020-08-17 10:51:54 -04:00 |
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redstrate
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563fbf526b
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Stop strftime from inserting \0, stopping the console from working
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2020-08-17 10:35:28 -04:00 |
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redstrate
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2181611c2e
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Remove extraneous debug messages
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2020-08-17 10:11:58 -04:00 |
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redstrate
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6e446d4260
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Only show valid and up to date meshes and materials in the editor
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2020-08-17 09:39:31 -04:00 |
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redstrate
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86f10f9f2a
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Change asset browser's column calculation to be more conservative
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2020-08-17 09:27:24 -04:00 |
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redstrate
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66858c687f
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Render all parts in mesh thumbnail, and use bounding box to determine camera distance
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2020-08-17 08:45:28 -04:00 |
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redstrate
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2ba9beefad
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Fix mesh and material previews along with asset selection
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2020-08-17 08:21:33 -04:00 |
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redstrate
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7835c93510
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Fix texture asset thumbnails
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2020-08-17 08:05:30 -04:00 |
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redstrate
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6ce34dc2cf
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Move saving and loading thumbnails and options into their own functions
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2020-08-17 07:48:26 -04:00 |
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redstrate
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0e008a1beb
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Use fetch content on macOS for SPIRV-Cross, and fix compilation using the new Windows changes
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2020-08-14 19:56:27 -04:00 |
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redstrate
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4b642fcb66
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Add initial files
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2020-08-11 12:07:21 -04:00 |
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