redstrate
|
6d9cdfd969
|
Add configurable light size parameter to debug menu
|
2021-05-12 10:46:33 -04:00 |
|
redstrate
|
eab8a265f4
|
Add probe refresh timer (similiar to how shadows work) to generate probes correctly on scene load
|
2021-05-12 10:33:38 -04:00 |
|
redstrate
|
9951ffa58e
|
Rename vecX -> floatX
|
2021-05-12 09:56:44 -04:00 |
|
redstrate
|
fa65e99094
|
Rename Path -> path
|
2021-05-12 09:05:56 -04:00 |
|
redstrate
|
01966c1d81
|
Rename File -> file and move under the prism namespace
|
2021-05-12 08:50:02 -04:00 |
|
redstrate
|
2ddc1e1794
|
Fix up SDL2 mouse and key handling for imgui
|
2021-05-11 17:05:29 -04:00 |
|
redstrate
|
cbb731f68c
|
Disable Linux and Windows debug menu by default
|
2021-05-11 16:04:24 -04:00 |
|
redstrate
|
7b23fdfa09
|
Rename Renderer to renderer, move it to prism namespace, and rename last of member variables
|
2021-04-20 13:53:38 -04:00 |
|
redstrate
|
4a46786db0
|
Update example app to compile again
|
2021-04-20 12:17:49 -04:00 |
|
redstrate
|
653d5bb6ca
|
Rename Input to input_system and move to prism namespace
|
2021-04-20 11:53:38 -04:00 |
|
redstrate
|
bae6d05184
|
Move console and log namespaces to prism
|
2021-04-20 11:23:53 -04:00 |
|
redstrate
|
8370dfb6d6
|
Rename ImGuiLayer to imgui_backend
|
2021-04-20 10:37:56 -04:00 |
|
redstrate
|
59ee7faddd
|
Fix debug asset paths not appearing correctly on Windows
|
2021-04-19 12:38:33 -04:00 |
|
redstrate
|
4b9754fa03
|
Fix some clang-tidy warnings
|
2021-04-19 12:35:52 -04:00 |
|
redstrate
|
3827bede6d
|
Renames engine member variables to fix bad naming conventions
|
2021-04-19 12:29:49 -04:00 |
|
redstrate
|
4abf4b4ab8
|
Rename Engine to engine
|
2021-04-19 12:23:18 -04:00 |
|
redstrate
|
744123763f
|
Begin work on converting to the new class naming scheme and the new prism namespace
|
2021-04-19 12:06:44 -04:00 |
|
redstrate
|
069cf3e84c
|
Delay static shadowmap generation by five frames to prevent them from "sticking"
|
2021-04-18 22:14:19 -04:00 |
|
redstrate
|
c47f54992f
|
Add flag for apps like an editor who doesn't render any scene in the main window.
|
2021-04-18 21:38:57 -04:00 |
|
redstrate
|
aac44f763c
|
Fix multiviewports crashing on Linux
|
2021-02-24 14:18:51 -05:00 |
|
redstrate
|
c7efea5258
|
Add more windowing stuff to Linux backend, fix some other clang-analyze bugs
|
2021-02-18 08:31:36 -05:00 |
|
redstrate
|
1a324e61af
|
Remove dynamic data system, replace it on the renderer level
|
2021-02-17 08:51:47 -05:00 |
|
redstrate
|
bb00009041
|
Put imgui buffers into render targets
Makes imgui multiviewports work now!
|
2021-02-17 01:32:46 -05:00 |
|
redstrate
|
77c9561868
|
Re-enable multiviewport
Also fixes a bunch of stuff to make multiviewport way more stable
|
2021-02-17 01:09:12 -05:00 |
|
redstrate
|
1f98e19819
|
Fix compile issues on Vulkan, make render targets work in editor
|
2021-02-17 00:47:05 -05:00 |
|
redstrate
|
8e781f3b5c
|
Support new render target api in editor
|
2021-02-17 00:15:59 -05:00 |
|
redstrate
|
a6a46abb36
|
Begin transition to new render target system
Things are definitely broken now
|
2021-02-16 19:22:32 -05:00 |
|
redstrate
|
e8fc757d99
|
Add basic shader editing system
POC, only registered shader is the sky shader
|
2021-02-16 17:10:37 -05:00 |
|
redstrate
|
e8032b8cf2
|
Move platform headers into their own interface target
|
2021-02-16 17:09:54 -05:00 |
|
redstrate
|
86efe2abf9
|
Fix up IBL stuff on Vulkan
|
2021-02-15 19:01:17 -05:00 |
|
redstrate
|
3e4cf70c8e
|
Fix compilation issues on GCC/Linux
|
2021-02-15 15:06:13 -05:00 |
|
redstrate
|
63f844a20d
|
Batch viewport render commands with main render commands
I don't know why I did it the other way...?
|
2021-02-05 19:35:13 -05:00 |
|
redstrate
|
93b55e7022
|
Add debug names for textures
Also changes pipeline barrier behavior, disable project window on Windows, and change window resizing behaviour to get around Windows-specific bug
|
2021-02-04 08:21:40 -05:00 |
|
redstrate
|
b3ecbab352
|
Last changes to make Vulkan backend work
Now it renders with IBL and shadows off! yay!
|
2020-09-30 19:18:17 -04:00 |
|
redstrate
|
505934fae8
|
Fix last few vulkan errors
Vulkan backend now renders! (albiet incorrectly)
|
2020-09-23 11:54:59 -04:00 |
|
redstrate
|
96758b8b3e
|
Fix windows build
|
2020-09-23 08:44:14 -04:00 |
|
redstrate
|
b5ae6c87de
|
Move is_numeric to string utils
|
2020-09-22 23:13:08 -04:00 |
|
redstrate
|
22e0c89e39
|
Prevent the debug button from eating text input
|
2020-09-22 22:52:39 -04:00 |
|
redstrate
|
83b47b31b4
|
Add console variable support
|
2020-09-22 22:43:30 -04:00 |
|
redstrate
|
f10b5fd62b
|
Add debug toggle for dynamic resolution
|
2020-09-22 22:10:02 -04:00 |
|
redstrate
|
91600b5f6f
|
Add toggle for experimental depth of field effect
|
2020-09-22 21:47:11 -04:00 |
|
redstrate
|
24d3ac12c1
|
Add auto exposure mode
|
2020-09-22 20:05:51 -04:00 |
|
redstrate
|
bcac561a1e
|
Create color space and tonemapping render options
|
2020-09-22 15:25:06 -04:00 |
|
redstrate
|
8a40f3e5f8
|
Add quit command
|
2020-09-22 13:28:08 -04:00 |
|
redstrate
|
219751a05d
|
Remove faulty ctrl detection on macos preventing t from being inputted
|
2020-09-22 13:17:53 -04:00 |
|
redstrate
|
615a6605ab
|
Reorganize core dependencies
|
2020-09-22 13:02:26 -04:00 |
|
redstrate
|
807cf7ba86
|
Add detection for light/dark theme
|
2020-09-22 12:27:41 -04:00 |
|
redstrate
|
bbd5b81de9
|
Small CMake improvements
|
2020-09-21 09:58:42 -04:00 |
|
redstrate
|
2ffd1a421e
|
Remove even more includes
|
2020-09-21 09:37:52 -04:00 |
|
redstrate
|
29633020c9
|
Remove unnecessary includes
|
2020-09-20 23:31:03 -04:00 |
|