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Author SHA1 Message Date
f4090d2b24 Fix a bunch of Metal backend errors 2022-02-15 12:33:01 -05:00
fcbf526615 Re-add support for MSL shaders 2022-02-15 12:32:42 -05:00
c5713938ca Initialize all metal objects properly 2022-02-15 11:32:33 -05:00
93c2639539 Enable Metal by default on SDL backend 2022-02-15 11:29:56 -05:00
aa33bb6bf9 Update .gitignore 2022-02-15 11:25:30 -05:00
6935f85351 Start work on converting GFXMetal to metal-cpp 2022-02-15 11:25:13 -05:00
30fa329550 Add protections for debug marker functions 2022-02-15 09:26:19 -05:00
2ce04b686d Merge remote-tracking branch 'origin/master'
# Conflicts:
#	engine/gfx/CMakeLists.txt
2022-02-15 09:25:08 -05:00
5d335b0ed3 Add placeholders for MSL, HLSL, and WGSL 2022-02-15 09:21:56 -05:00
c9cac0f226 Re-add metal backend
This also adds dummy placeholders for DX12 and WebGPU ;-)
2022-02-15 09:13:47 -05:00
d30869cc5e Adjust point light sizes for example scene 2022-02-15 09:03:05 -05:00
840a1e861f Add back support for normal textures in material compiler 2022-02-15 09:02:42 -05:00
a4f852f9c8 Add normal textures for kamen and mrarmor materials 2022-02-15 09:02:10 -05:00
25ccd18595 Add keybind to toggle all imgui ui off 2022-02-15 09:01:52 -05:00
87a81111eb Use proper 3d poission samples for point lights 2022-02-15 09:01:35 -05:00
8b9e8c29ef Use VK_EXT_metal_surface on iOS 2022-02-12 20:52:10 -05:00
b39e539a37 Correctly add resources to iOS app bundle 2022-02-12 20:31:37 -05:00
d1e4e1aff5 Statically link to CoreGraphics and Metal on iOS 2022-02-12 20:27:33 -05:00
e910425dc5 iOS builds now successfully build 2022-02-12 20:24:54 -05:00
e77efa542e Correctly pass plist into configure_file on iOS 2022-02-12 20:06:31 -05:00
2b5fd7201f Bring iOS CMake back up to snuff 2022-02-12 19:58:51 -05:00
31238c20ad Add some movement to the example scene 2022-02-08 10:19:30 -05:00
368b033929 Add stanford bunny model
* Acquired from McGuire computer archive
2022-02-08 10:19:19 -05:00
b94a82b1e1 Add normal map importing to model compiler 2022-02-08 10:18:31 -05:00
9ee41d01b6 Remove some old and unused render pipelines 2022-02-08 09:37:39 -05:00
833046aed0 Remove old shader files 2022-02-08 09:33:18 -05:00
aac9e673ad Overhaul lighting and render debug menus 2022-02-08 09:17:44 -05:00
998c6f8bc2 Mark the material budget bar as an estimation 2022-02-08 09:11:22 -05:00
c6ab95f87c Restore mip map functionality in Vulkan 2022-02-08 09:09:37 -05:00
2c75d51278 Add parameters for metallic and roughness back
This also makes them modifiable in the debug menu at runtime
2022-02-08 08:50:10 -05:00
c6ccedb970 Add environment probe controls to debug menu 2022-02-08 08:32:58 -05:00
a773efdc35 Properly size environment probe in example scene 2022-02-08 08:32:49 -05:00
03c0f3100a Print the name of the chosen Vulkan GPU 2022-02-08 08:28:19 -05:00
70c18ac169 Remove ImGui metrics window from showing on startup 2022-02-08 08:21:35 -05:00
6b10ae96f8 Add more point lights to the example scene 2022-02-07 18:36:36 -05:00
78078e92cd Fix multiple point light shadows on Vulkan
Light locations had to be padded properly, that ended up being the ultimate fix. Leading to this bug though I ended up patching a lot of stuff that was mysteriously missing from the Vulkan backend like specialization constants and
2022-02-07 18:36:23 -05:00
2f30a9e18e Support base instance parameter on Vulkan's DrawInstanced command 2022-02-07 18:17:58 -05:00
c732a86df8 Improve debug light interface 2022-02-07 15:52:21 -05:00
8816d64e42 Don't render shadows unless it's actually enabled on the light 2022-02-07 15:52:11 -05:00
ad29cf3174 Add shader constant support for Vulkan 2022-02-07 15:15:09 -05:00
4e0f92014a Remove obsolete MSL ShaderLanguage option
This is no longer relevant now that Metal is a unsupported GFX backend, the MSL conversion is now handled by MoltenVK
2022-02-07 13:07:30 -05:00
ea93df18dd Remove all push constant binding declarations
This was a leftover from sharing GLSL with Metal and OpenGL, this is now a warning with modern SPIR-V compilers anyway.
2022-02-07 10:11:19 -05:00
374d8f7b63 Use SDL_GetBasePath() on macOS 2022-02-07 09:58:13 -05:00
48348ac09f Fix two Vulkan validation errors for texture loading
* Now TransferSrc and TransferDst are defined for asset textures, specifically for loading image data into it and generating mipmaps from it.
2022-02-07 09:57:54 -05:00
aa8968625b Add sibenik scene to example app
* Sourced from McGuire Computer Graphics Archive
* New compiled materials from models are pointed to the textures directory by default
* New models are given a "material hint" for easier authoring, will be an seperate option later on
* Introduced model version 7
2022-02-03 10:49:02 -05:00
c821575ea4 Write new materials from model editor
This now uses the same saving function as the regular editor, so now it's no
longer constantly out of date with the new material changes.
2022-02-03 10:02:26 -05:00
fbf46e223c Update material editor for new system 2022-02-03 10:01:37 -05:00
8502521934 Rip out the material node system
This was over engineered, and it's blocking progress in the model compiler. Now it's
simpler, but not all features are implemented back.
2022-02-03 10:00:59 -05:00
61a173e635 Update gitignore to ignore CLion files 2022-02-03 09:16:32 -05:00
420e8cbea9 Fix ninja multiple dummy generation error 2022-02-03 09:15:04 -05:00