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prism/engine
Joshua Goins e1c688bea7 Completely overhaul shader generation, again
Now it's even simpler, and it now generates multiple
shader languages at once! The copying mechanism is now
much simpler on non-mac platforms as well. HLSL is also now a supported shader target language.
2022-02-21 18:07:22 -05:00
..
asset Support GFX dummy a little better 2022-02-21 12:09:14 -05:00
audio Remove some unnecessary header includes 2022-02-21 00:13:45 -05:00
core Add ability to load console commands from a cfg file 2022-02-21 17:37:27 -05:00
gfx Don't call new every frame on Vulkan 2022-02-21 17:05:30 -05:00
log Fix log messages not getting newlines in stdout 2021-10-12 11:25:58 -04:00
math Remove explicit Matrix constructor 2021-10-14 16:42:37 -04:00
platform Add file::seek method 2022-02-21 12:07:30 -05:00
renderer Actually disable normal shadowing 2022-02-21 17:09:32 -05:00
shadercompiler Completely overhaul shader generation, again 2022-02-21 18:07:22 -05:00
shaders Removing some unnecessary std430's from push constant blocks 2022-02-20 22:51:23 -05:00
tests Add initial files 2020-08-11 12:07:21 -04:00
utility Allow overriding the gfx backend at runtime 2022-02-21 12:27:29 -05:00
CMakeLists.txt Remove old shader files 2022-02-08 09:33:18 -05:00