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prism/tools
Joshua Goins a6a712cd0c When invoking the model compiler in "no ui" mode, specify absolute path
This is going to be used in the future "asset pipeline" tool. The auto
export animations and materials flags are also turned off in "no ui"
mode.
2022-05-21 17:50:55 -04:00
..
assetpipeline Actually use SKIP_DATA variable when adding platform executable 2022-05-21 17:47:15 -04:00
common Change some references to "data" to the new "game" directory 2022-05-21 17:49:24 -04:00
cutsceneeditor Remove some unnecessary header includes 2022-02-21 00:13:45 -05:00
editor Update material editor for new system 2022-02-03 10:01:37 -05:00
fontcompiler Some minor code refactoring 2021-10-14 08:51:58 -04:00
modelcompiler When invoking the model compiler in "no ui" mode, specify absolute path 2022-05-21 17:50:55 -04:00
shadercompiler Goodbye, WebGPU 2022-03-10 10:26:59 -05:00
CMakeLists.txt Add actual options for disabling compilation of the example and tooling 2022-03-06 19:13:14 -05:00