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prism/engine/gfx/vulkan/src/gfx_vulkan_pipeline.hpp
2021-10-14 08:51:58 -04:00

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#pragma once
#include <vulkan/vulkan.h>
#include "gfx_pipeline.hpp"
class GFXVulkanTexture;
class GFXVulkanPipeline : public GFXPipeline {
public:
std::string label;
VkPipeline handle = VK_NULL_HANDLE;
VkPipelineLayout layout = VK_NULL_HANDLE;
VkDescriptorSetLayout descriptorLayout = VK_NULL_HANDLE;
std::vector<int> bindings_marked_as_normal_images;
std::vector<int> bindings_marked_as_storage_images;
std::vector<int> bindings_marked_as_sampled_images;
// dynamic descriptor sets
std::map<uint64_t, VkDescriptorSet> cachedDescriptorSets;
};