Archived
1
Fork 0
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
prism/engine/renderer
Joshua Goins 78078e92cd Fix multiple point light shadows on Vulkan
Light locations had to be padded properly, that ended up being the ultimate fix. Leading to this bug though I ended up patching a lot of stuff that was mysteriously missing from the Vulkan backend like specialization constants and
2022-02-07 18:36:23 -05:00
..
include Fix multiple point light shadows on Vulkan 2022-02-07 18:36:23 -05:00
src Fix multiple point light shadows on Vulkan 2022-02-07 18:36:23 -05:00
CMakeLists.txt Completely redo the CMake shader compilation system 2021-05-09 19:10:23 -04:00