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prism/engine/renderer/src
Joshua Goins 78078e92cd Fix multiple point light shadows on Vulkan
Light locations had to be padded properly, that ended up being the ultimate fix. Leading to this bug though I ended up patching a lot of stuff that was mysteriously missing from the Vulkan backend like specialization constants and
2022-02-07 18:36:23 -05:00
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dofpass.cpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
frustum.cpp Rename vecX -> floatX 2021-05-12 09:56:44 -04:00
imguipass.cpp Set scissor for imgui commands 2021-10-13 07:25:18 -04:00
materialcompiler.cpp Remove all push constant binding declarations 2022-02-07 10:11:19 -05:00
renderer.cpp Fix multiple point light shadows on Vulkan 2022-02-07 18:36:23 -05:00
scenecapture.cpp Some minor code refactoring 2021-10-14 08:51:58 -04:00
shadowpass.cpp Fix multiple point light shadows on Vulkan 2022-02-07 18:36:23 -05:00
smaapass.cpp Some minor code refactoring 2021-10-14 08:51:58 -04:00