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3D game engine focusing on real-time graphics
This repository has been archived on 2025-04-12. You can view files and clone it, but cannot push or open issues or pull requests.
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Joshua Goins e1c688bea7 Completely overhaul shader generation, again
Now it's even simpler, and it now generates multiple
shader languages at once! The copying mechanism is now
much simpler on non-mac platforms as well. HLSL is also now a supported shader target language.
2022-02-21 18:07:22 -05:00
.github/workflows Add SDL2 dev lib to Linux CI 2021-05-09 20:06:32 -04:00
addon Add initial files 2020-08-11 12:07:21 -04:00
cmake Completely overhaul shader generation, again 2022-02-21 18:07:22 -05:00
engine Completely overhaul shader generation, again 2022-02-21 18:07:22 -05:00
example Add ability to load console commands from a cfg file 2022-02-21 17:37:27 -05:00
extern Completely overhaul shader generation, again 2022-02-21 18:07:22 -05:00
misc Update PCSS and Sponza screenshots 2020-08-19 22:33:35 -04:00
platforms Completely overhaul shader generation, again 2022-02-21 18:07:22 -05:00
tools Completely overhaul shader generation, again 2022-02-21 18:07:22 -05:00
.clang-format Add a .clang-format 2022-02-20 23:28:06 -05:00
.gitignore Remove duplicate build/ entry in gitignore 2022-02-21 00:10:35 -05:00
CMakeLists.txt Completely overhaul shader generation, again 2022-02-21 18:07:22 -05:00
LICENSE Add initial files 2020-08-11 12:07:21 -04:00
README.md Strip down the README 2022-02-21 00:25:44 -05:00

Prism

A cross-platform engine providing real-time physically based rendering. This is the culmination of several years of my own graphics programming work :-)

Here is a selection of screenshots that provides a good sense of the graphical capabilities of Prism:

pcss sponza

buddha custom models

The sibenik, sponza and buddha models shown are from the McGuire Computer Graphics Archive, any other models shown are created by me.

Features

You can view a more comprehensive list of features here.

Building

There are instructions for Windows, Linux, and macOS targets in the wiki.

There is an example app provided in example/. If you want to build the tooling or the example, use the CMake options BUILD_EXAMPLE and BUILD_TOOLS respectively.