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prism/platforms
Joshua Goins e1c688bea7 Completely overhaul shader generation, again
Now it's even simpler, and it now generates multiple
shader languages at once! The copying mechanism is now
much simpler on non-mac platforms as well. HLSL is also now a supported shader target language.
2022-02-21 18:07:22 -05:00
..
ios Move even more common iOS/tvOS files 2022-02-18 15:18:09 -05:00
sdl Completely overhaul shader generation, again 2022-02-21 18:07:22 -05:00
tvos Move even more common iOS/tvOS files 2022-02-18 15:18:09 -05:00
uikit Add missing uikit files (oops) 2022-02-20 23:28:18 -05:00
web Add missing shell file 2022-02-21 08:56:29 -05:00
CMakeLists.txt Add simple web backend 2022-02-18 16:36:48 -05:00