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raytracer/README.md

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# Raytracer
[![sourcehut](https://img.shields.io/badge/repository-sourcehut-lightgrey.svg?logo=data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZlcnNpb249IjEuMSINCiAgICB3aWR0aD0iMTI4IiBoZWlnaHQ9IjEyOCI+DQogIDxkZWZzPg0KICAgIDxmaWx0ZXIgaWQ9InNoYWRvdyIgeD0iLTEwJSIgeT0iLTEwJSIgd2lkdGg9IjEyNSUiIGhlaWdodD0iMTI1JSI+DQogICAgICA8ZmVEcm9wU2hhZG93IGR4PSIwIiBkeT0iMCIgc3RkRGV2aWF0aW9uPSIxLjUiDQogICAgICAgIGZsb29kLWNvbG9yPSJibGFjayIgLz4NCiAgICA8L2ZpbHRlcj4NCiAgICA8ZmlsdGVyIGlkPSJ0ZXh0LXNoYWRvdyIgeD0iLTEwJSIgeT0iLTEwJSIgd2lkdGg9IjEyNSUiIGhlaWdodD0iMTI1JSI+DQogICAgICA8ZmVEcm9wU2hhZG93IGR4PSIwIiBkeT0iMCIgc3RkRGV2aWF0aW9uPSIxLjUiDQogICAgICAgIGZsb29kLWNvbG9yPSIjQUFBIiAvPg0KICAgIDwvZmlsdGVyPg0KICA8L2RlZnM+DQogIDxjaXJjbGUgY3g9IjUwJSIgY3k9IjUwJSIgcj0iMzglIiBzdHJva2U9IndoaXRlIiBzdHJva2Utd2lkdGg9IjQlIg0KICAgIGZpbGw9Im5vbmUiIGZpbHRlcj0idXJsKCNzaGFkb3cpIiAvPg0KICA8Y2lyY2xlIGN4PSI1MCUiIGN5PSI1MCUiIHI9IjM4JSIgc3Ryb2tlPSJ3aGl0ZSIgc3Ryb2tlLXdpZHRoPSI0JSINCiAgICBmaWxsPSJub25lIiBmaWx0ZXI9InVybCgjc2hhZG93KSIgLz4NCjwvc3ZnPg0KCg==)](https://git.sr.ht/~redstrate/raytracer)
[![GitHub
mirror](https://img.shields.io/badge/mirror-GitHub-black.svg?logo=github)](https://github.com/redstrate/raytracer)
A multi-threaded raytracer using glm, tinyobjloader and C++17. The UI is written in imgui and image display is
rendered using OpenGL. I tried to write this to not be insanely fast or compact like other raytracers, but to be readable and understandable.
![example result](misc/output.png)
The example image shown above is rendered using simple direct light computation and naive indirect light sampling.