2022-08-29 10:46:26 -04:00
|
|
|
---
|
|
|
|
title: "Water Symbol"
|
2022-09-21 10:49:57 -04:00
|
|
|
date: 2022-05-01
|
2022-08-29 10:46:26 -04:00
|
|
|
draft: false
|
|
|
|
source: "https://git.sr.ht/~redstrate/watersymbol"
|
|
|
|
license: GPLv3
|
|
|
|
license-url: https://git.sr.ht/~redstrate/watersymbol/tree/main/item/LICENSE
|
|
|
|
tags:
|
|
|
|
- Java
|
|
|
|
- Game
|
2022-08-29 10:50:32 -04:00
|
|
|
layout: "project"
|
2022-08-29 10:46:26 -04:00
|
|
|
---
|
|
|
|
|
|
|
|
Fire Emblem clone for a course final project.
|
|
|
|
|
|
|
|
<!--more-->
|
|
|
|
---
|
|
|
|
|
|
|
|
A Fire Emblem clone using libGDX and Java. This is for a course final project, and it features stuff like:
|
|
|
|
|
2022-09-14 11:13:34 -04:00
|
|
|

|
2022-09-14 10:57:42 -04:00
|
|
|
|
|
|
|
It features:
|
2022-08-29 10:46:26 -04:00
|
|
|
* Proper A* navigation for enemies, and is also player unit pathing.
|
|
|
|
* All the assets are wholly created by me, except for the default Arial font included in libGDX.
|
|
|
|
* Working gameplay loop, allowing you to kill or be killed by the enemy units on a test map.
|
2022-09-21 10:49:57 -04:00
|
|
|
* Maps can be created in Tiled, allowing for easy authoring.
|