Remove times from software pages
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cb79df9272
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15 changed files with 25 additions and 25 deletions
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@ -1,6 +1,6 @@
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---
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title: "Astra"
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date: 2021-12-01T22:29:22-05:00
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date: 2021-12-01
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draft: false
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tags:
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- FFXIV
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@ -12,4 +12,4 @@ Cross-platform FFXIV launcher, designed for Wine users.
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<!--more-->
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---
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You can read more on it's dedicated webpage on xiv.zone.
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You can read more on it's dedicated webpage on xiv.zone.
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---
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title: "chip8"
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date: 2020-01-25T22:29:22-05:00
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date: 2020-01-25
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draft: false
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source: "https://git.sr.ht/~redstrate/chip8"
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license: MIT
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@ -1,6 +1,6 @@
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---
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title: "Gallery"
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date: 2020-01-25T22:29:22-05:00
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date: 2020-01-25
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draft: false
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source: "https://git.sr.ht/~redstrate/gallery"
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license: MIT
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@ -1,6 +1,6 @@
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---
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title: "Graph"
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date: 2018-08-11T22:29:22-05:00
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date: 2018-08-11
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draft: false
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source: "https://git.sr.ht/~redstrate/graph"
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license: MIT
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@ -1,6 +1,6 @@
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---
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title: "libxiv"
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date: 2022-01-05T22:29:22-05:00
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date: 2022-01-05
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draft: false
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tags:
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- FFXIV
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@ -10,4 +10,4 @@ Legacy FFXIV modding framework. I originally wrote this in C++, but eventually r
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[Physis]({{< ref "physis" >}}).
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<!--more-->
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---
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---
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@ -1,6 +1,6 @@
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---
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title: "Novus"
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date: 2022-01-05T22:29:22-05:00
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date: 2022-01-05
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draft: false
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tags:
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- FFXIV
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@ -10,4 +10,4 @@ Collection of FFXIV modding and data-mining tools.
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---
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You can read more on it's dedicated webpage on xiv.zone.
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You can read more on it's dedicated webpage on xiv.zone.
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@ -1,6 +1,6 @@
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---
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title: "Physis"
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date: 2022-07-19T22:29:22-05:00
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date: 2022-07-19
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draft: false
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tags:
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- FFXIV
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@ -19,4 +19,4 @@ data scraping, etc.
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Physis features a C api which is accessed through the [libphysis](https://git.sr.ht/~redstrate/libphysis) library. This
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library should be usable through any language that can access the C FFI.
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You can read more on it's [dedicated webpage on xiv.zone](https://xiv.zone/physis/). It's also published on [crates.io](https://crates.io/crates/physis)!
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You can read more on it's [dedicated webpage on xiv.zone](https://xiv.zone/physis/). It's also published on [crates.io](https://crates.io/crates/physis)!
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---
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title: "Prism"
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date: 2020-08-11T22:29:22-05:00
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date: 2020-08-11
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draft: false
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source: "https://git.sr.ht/~redstrate/prism"
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license: MIT
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---
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title: "Protean"
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date: 2021-08-25T10:29:22-05:00
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date: 2021-08-25
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source: "https://git.sr.ht/~redstrate/protean"
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license: MIT
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tags:
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@ -17,4 +17,4 @@ Mastodon to Twitter cross-poster designed for mirroring my art account.
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---
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This is one of my first Go and Twitter projects, and i'm actually using it
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for [@redstrate](https://www.twitter.com/redstrate)!
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for [@redstrate](https://www.twitter.com/redstrate)!
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@ -1,6 +1,6 @@
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---
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title: "Raytracer"
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date: 2020-02-17T22:29:22-05:00
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date: 2020-02-17
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draft: false
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source: "https://git.sr.ht/~redstrate/raytracer"
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license: MIT
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@ -23,4 +23,4 @@ This is a CPU-based raytracer, and also my first! This features things such as:
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* Ability to load arbitrary OBJs and render them.
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* Indirect light sampling.
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* Shadows!!
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* dear imgui interface for easily viewing the results.
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* dear imgui interface for easily viewing the results.
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---
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title: "Realm of Chaos"
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date: 2020-02-19T22:29:22-05:00
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date: 2020-02-19
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draft: false
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source: "https://git.sr.ht/~redstrate/realm-of-chaos"
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license: GPLv3
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@ -22,4 +22,4 @@ This is my attempt at building a rogue-like game for the first time, but I'm pre
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For example, it features **multiplayer** that is actually turn-based but does function! There's also a dynamic lighting system that can be interacted with in-game by picking up or throwing a torch - for example.
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The combat is also based on hacking off parts of your victim, but you could also try to influence them by talking and interacting with them. The AI is advanced enough to also chase after you, utilizing A* pathfinding.
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The combat is also based on hacking off parts of your victim, but you could also try to influence them by talking and interacting with them. The AI is advanced enough to also chase after you, utilizing A* pathfinding.
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---
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title: "Silica Viewer"
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date: 2021-09-10T22:29:22-05:00
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date: 2021-09-10
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draft: false
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tags:
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- Swift
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featured: yes
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---
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macOS app to view Procreate© Silica documents.
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macOS app to view Procreate© Silica documents.
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---
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title: "Trinity"
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date: 2018-03-18T12:00:00-05:00
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date: 2018-03-18
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draft: false
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source: "https://git.sr.ht/~redstrate/trinity"
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license: GPLv3
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@ -21,4 +21,4 @@ could help users who were looking for a similar experience. Trinity was born, an
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Unfortunately I could only recover an older version of the source code, but it's still completely functional today. However, The commit history is wiped clean. It used to feature some stuff that didn't exist in some of the most popular Matrix clients back then, such as audio/video calling (using WebRTC) and custom emotes.
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Unfortunately I could only recover an older version of the source code, but it's still completely functional today. However, The commit history is wiped clean. It used to feature some stuff that didn't exist in some of the most popular Matrix clients back then, such as audio/video calling (using WebRTC) and custom emotes.
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---
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title: "Water Symbol"
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date: 2022-05-01T12:00:00-05:00
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date: 2022-05-01
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draft: false
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source: "https://git.sr.ht/~redstrate/watersymbol"
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license: GPLv3
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* Proper A* navigation for enemies, and is also player unit pathing.
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* All the assets are wholly created by me, except for the default Arial font included in libGDX.
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* Working gameplay loop, allowing you to kill or be killed by the enemy units on a test map.
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* Maps can be created in Tiled, allowing for easy authoring.
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* Maps can be created in Tiled, allowing for easy authoring.
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---
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title: "XT"
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date: 2016-01-25T22:29:22-05:00
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date: 2016-01-25
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draft: false
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tags:
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- OpenGL
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