redstrate.com/content/software/watersymbol/index.md

27 lines
795 B
Markdown
Raw Normal View History

2022-08-29 10:46:26 -04:00
---
title: "Water Symbol"
2022-09-21 10:49:57 -04:00
date: 2022-05-01
2022-08-29 10:46:26 -04:00
draft: false
source: "https://git.sr.ht/~redstrate/watersymbol"
license: GPLv3
license-url: https://git.sr.ht/~redstrate/watersymbol/tree/main/item/LICENSE
2023-06-23 14:42:45 -04:00
projtags:
2022-08-29 10:46:26 -04:00
- Java
- Game
2022-08-29 10:50:32 -04:00
layout: "project"
aliases:
- /projects/watersymbol
2023-03-01 14:02:08 -05:00
summary: "Fire Emblem clone for a course final project."
2022-08-29 10:46:26 -04:00
---
2024-02-23 22:35:59 -05:00
A really bare-bones Fire Emblem clone using libGDX and Java.
2022-08-29 10:46:26 -04:00
2022-09-14 11:13:34 -04:00
![Screenshot of the main (and only) game area](screenshot.webp)
2022-09-14 10:57:42 -04:00
2024-02-23 22:35:59 -05:00
# Features
2022-08-29 10:46:26 -04:00
* Proper A* navigation for enemies, and is also player unit pathing.
* All the assets are wholly created by me, except for the default Arial font included in libGDX.
* Working gameplay loop, allowing you to kill or be killed by the enemy units on a test map.
2022-09-21 10:49:57 -04:00
* Maps can be created in Tiled, allowing for easy authoring.