Remove times from software pages

This commit is contained in:
Joshua Goins 2022-09-21 10:49:57 -04:00
parent cb79df9272
commit 06ee4a10b8
15 changed files with 25 additions and 25 deletions

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@ -1,6 +1,6 @@
---
title: "Astra"
date: 2021-12-01T22:29:22-05:00
date: 2021-12-01
draft: false
tags:
- FFXIV
@ -12,4 +12,4 @@ Cross-platform FFXIV launcher, designed for Wine users.
<!--more-->
---
You can read more on it's dedicated webpage on xiv.zone.
You can read more on it's dedicated webpage on xiv.zone.

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@ -1,6 +1,6 @@
---
title: "chip8"
date: 2020-01-25T22:29:22-05:00
date: 2020-01-25
draft: false
source: "https://git.sr.ht/~redstrate/chip8"
license: MIT

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@ -1,6 +1,6 @@
---
title: "Gallery"
date: 2020-01-25T22:29:22-05:00
date: 2020-01-25
draft: false
source: "https://git.sr.ht/~redstrate/gallery"
license: MIT

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@ -1,6 +1,6 @@
---
title: "Graph"
date: 2018-08-11T22:29:22-05:00
date: 2018-08-11
draft: false
source: "https://git.sr.ht/~redstrate/graph"
license: MIT

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@ -1,6 +1,6 @@
---
title: "libxiv"
date: 2022-01-05T22:29:22-05:00
date: 2022-01-05
draft: false
tags:
- FFXIV
@ -10,4 +10,4 @@ Legacy FFXIV modding framework. I originally wrote this in C++, but eventually r
[Physis]({{< ref "physis" >}}).
<!--more-->
---
---

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@ -1,6 +1,6 @@
---
title: "Novus"
date: 2022-01-05T22:29:22-05:00
date: 2022-01-05
draft: false
tags:
- FFXIV
@ -10,4 +10,4 @@ Collection of FFXIV modding and data-mining tools.
---
You can read more on it's dedicated webpage on xiv.zone.
You can read more on it's dedicated webpage on xiv.zone.

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@ -1,6 +1,6 @@
---
title: "Physis"
date: 2022-07-19T22:29:22-05:00
date: 2022-07-19
draft: false
tags:
- FFXIV
@ -19,4 +19,4 @@ data scraping, etc.
Physis features a C api which is accessed through the [libphysis](https://git.sr.ht/~redstrate/libphysis) library. This
library should be usable through any language that can access the C FFI.
You can read more on it's [dedicated webpage on xiv.zone](https://xiv.zone/physis/). It's also published on [crates.io](https://crates.io/crates/physis)!
You can read more on it's [dedicated webpage on xiv.zone](https://xiv.zone/physis/). It's also published on [crates.io](https://crates.io/crates/physis)!

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@ -1,6 +1,6 @@
---
title: "Prism"
date: 2020-08-11T22:29:22-05:00
date: 2020-08-11
draft: false
source: "https://git.sr.ht/~redstrate/prism"
license: MIT

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@ -1,6 +1,6 @@
---
title: "Protean"
date: 2021-08-25T10:29:22-05:00
date: 2021-08-25
source: "https://git.sr.ht/~redstrate/protean"
license: MIT
tags:
@ -17,4 +17,4 @@ Mastodon to Twitter cross-poster designed for mirroring my art account.
---
This is one of my first Go and Twitter projects, and i'm actually using it
for [@redstrate](https://www.twitter.com/redstrate)!
for [@redstrate](https://www.twitter.com/redstrate)!

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@ -1,6 +1,6 @@
---
title: "Raytracer"
date: 2020-02-17T22:29:22-05:00
date: 2020-02-17
draft: false
source: "https://git.sr.ht/~redstrate/raytracer"
license: MIT
@ -23,4 +23,4 @@ This is a CPU-based raytracer, and also my first! This features things such as:
* Ability to load arbitrary OBJs and render them.
* Indirect light sampling.
* Shadows!!
* dear imgui interface for easily viewing the results.
* dear imgui interface for easily viewing the results.

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@ -1,6 +1,6 @@
---
title: "Realm of Chaos"
date: 2020-02-19T22:29:22-05:00
date: 2020-02-19
draft: false
source: "https://git.sr.ht/~redstrate/realm-of-chaos"
license: GPLv3
@ -22,4 +22,4 @@ This is my attempt at building a rogue-like game for the first time, but I'm pre
For example, it features **multiplayer** that is actually turn-based but does function! There's also a dynamic lighting system that can be interacted with in-game by picking up or throwing a torch - for example.
The combat is also based on hacking off parts of your victim, but you could also try to influence them by talking and interacting with them. The AI is advanced enough to also chase after you, utilizing A* pathfinding.
The combat is also based on hacking off parts of your victim, but you could also try to influence them by talking and interacting with them. The AI is advanced enough to also chase after you, utilizing A* pathfinding.

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@ -1,6 +1,6 @@
---
title: "Silica Viewer"
date: 2021-09-10T22:29:22-05:00
date: 2021-09-10
draft: false
tags:
- Swift
@ -10,4 +10,4 @@ new-url: "/silica-viewer"
featured: yes
---
macOS app to view Procreate© Silica documents.
macOS app to view Procreate© Silica documents.

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@ -1,6 +1,6 @@
---
title: "Trinity"
date: 2018-03-18T12:00:00-05:00
date: 2018-03-18
draft: false
source: "https://git.sr.ht/~redstrate/trinity"
license: GPLv3
@ -21,4 +21,4 @@ could help users who were looking for a similar experience. Trinity was born, an
![Screenshot of the main user interface](screenshot.webp)
Unfortunately I could only recover an older version of the source code, but it's still completely functional today. However, The commit history is wiped clean. It used to feature some stuff that didn't exist in some of the most popular Matrix clients back then, such as audio/video calling (using WebRTC) and custom emotes.
Unfortunately I could only recover an older version of the source code, but it's still completely functional today. However, The commit history is wiped clean. It used to feature some stuff that didn't exist in some of the most popular Matrix clients back then, such as audio/video calling (using WebRTC) and custom emotes.

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@ -1,6 +1,6 @@
---
title: "Water Symbol"
date: 2022-05-01T12:00:00-05:00
date: 2022-05-01
draft: false
source: "https://git.sr.ht/~redstrate/watersymbol"
license: GPLv3
@ -24,4 +24,4 @@ It features:
* Proper A* navigation for enemies, and is also player unit pathing.
* All the assets are wholly created by me, except for the default Arial font included in libGDX.
* Working gameplay loop, allowing you to kill or be killed by the enemy units on a test map.
* Maps can be created in Tiled, allowing for easy authoring.
* Maps can be created in Tiled, allowing for easy authoring.

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@ -1,6 +1,6 @@
---
title: "XT"
date: 2016-01-25T22:29:22-05:00
date: 2016-01-25
draft: false
tags:
- OpenGL