36 lines
1.4 KiB
Markdown
36 lines
1.4 KiB
Markdown
---
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title: "libxiv"
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date: 2022-01-05
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draft: false
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layout: "project"
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projtags:
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- FFXIV
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- Reverse Engineering
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- CPlusPlus
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aliases:
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- /projects/libxiv
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license: GPLv3
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source: "https://git.sr.ht/~redstrate/libxiv"
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summary: "Unmaintained FFXIV modding framework."
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---
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I originally wrote this in C++, but eventually rewrote it in Rust and that turned into
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[Physis]({{< ref "physis" >}}).
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## Goals
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* Easily integratable into other FFXIV launchers so they can have update/install support without having to write it themselves.
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* Can export Penumbra/Lumina format mods, I have no interest in exporting in TexTools's format.
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* Can export/edit some formats such as models, and metadata/exl files.
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* Can be used on Windows/Linux/macOS and doesn't pull in a huge runtime (C#) or run in Wine.
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## Features
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* Easily extract game files and view excel sheets by name. See [gamedata.h](include/gamedata.h) for usage.
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* Install patches (right now it's limited to boot patches). See [patch.h](include/patch.h) for usage.
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* Install FFXIV by emulating the official installer, bypassing Wine and InstallShield. You can see how to use this in [installextract.h](include/installextract.h).
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* Parse some game data:
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* [EXD](include/exdparser.h)
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* [EXH](include/exhparser.h)
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* [EXL](include/exlparser.h)
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* [FIIN](include/fiinparser.h)
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* [INDEX/INDEX2](include/indexparser.h)
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* [MDL](include/mdlparser.h)
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