redstrate.com/content/software/xt/index.md

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title date draft tags layout
XT 2016-01-25T22:29:22-05:00 false
OpenGL
C++
3D
project

My first OpenGL based game engine.


This was one of my first custom game engines, and my first foray into using OpenGL for a serious project. Unfortunately, I have lost all of the source code, but the image below is what I was able to save from a dear imgui screenshot thread.

Screenshot of XT, containing the editor

From what I remember, it had the following features:

  • Custom editor using dear imgui
    • The dear imgui tabs were based off of the Lumix engine since the docking branch did not exist at the time.
    • The editor also had auto-generated previews as shown for models, textures, and materials.
  • Skybox support using cubemapping, this was also used for lighting my "PBR shader" (hint: as you can tell in the screenshot, I didn't know how to gamma correct anything in 2016.)

This is succeeded by my first Vulkan game engine, [Graph]({{< ref graph >}}).