title |
date |
draft |
source |
license |
projtags |
featured |
layout |
aliases |
summary |
Prism |
2020-08-11 |
false |
https://codeberg.org/redstrate/prism |
MIT |
3D |
CPlusPlus |
Vulkan |
Metal |
|
yes |
project |
|
My latest cross-platform game engine. |

This engine is the summation of all of my graphics developer knowledge. The list of features is not limited to:
- Physically based rendering and image based lighting based on scene probes or from a dynamic sky.
- Skeleton and also a basic cutscene system.
- Custom editors to edit the most common assets, such as materials and maps.
- Beautiful shadows using a runtime configurable option of PCSS, PCF or just plainly sampled.
- Scalability options including turning off all image based lighting or toning down point light shadowing which can run on lower end devices such as a phone.
- Advanced render interface layer that can run on top of Vulkan, Metal and eventually DirectX.