redstrate.com/content/software/prism/index.md

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title date draft source license projtags featured layout aliases summary
Prism 2020-08-11 false https://codeberg.org/redstrate/prism MIT
3D
CPlusPlus
Vulkan
Metal
yes project
/projects/prism
My latest cross-platform game engine.

PCSS in action

This engine is the summation of all of my graphics developer knowledge. The list of features is not limited to:

  • Physically based rendering and image based lighting based on scene probes or from a dynamic sky.
  • Skeleton and also a basic cutscene system.
  • Custom editors to edit the most common assets, such as materials and maps.
  • Beautiful shadows using a runtime configurable option of PCSS, PCF or just plainly sampled.
  • Scalability options including turning off all image based lighting or toning down point light shadowing which can run on lower end devices such as a phone.
  • Advanced render interface layer that can run on top of Vulkan, Metal and eventually DirectX.