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title | date | draft | tags | layout | aliases | ||||
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XT | 2016-01-25 | false |
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project |
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My first OpenGL based game engine.
This was one of my first custom game engines, and my first foray into using OpenGL for a serious project. Unfortunately, I have lost all the source code, but the image below is what I was able to save from a dear imgui screenshot thread.
From what I remember, it had the following features:
- Custom editor using dear imgui
- The dear imgui tabs were based off of the Lumix engine since the docking branch did not exist at the time.
- The editor also had auto-generated previews as shown for models, textures, and materials.
- Skybox support using cubemapping, this was also used for lighting my "PBR shader" (hint: as you can tell in the screenshot, I didn't know how to gamma correct anything in 2016.)
This is succeeded by my first Vulkan game engine, [Graph]({{< ref graph >}}).