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Move screen classes into their own package

This commit is contained in:
Joshua Goins 2022-04-30 18:57:04 -04:00
parent ecf601fa68
commit f9e432b0f9
3 changed files with 8 additions and 8 deletions

View file

@ -1,15 +1,13 @@
package com.redstrate.watersymbol; package com.redstrate.watersymbol;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Game; import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.utils.ScreenUtils; import com.redstrate.watersymbol.screens.MainMenuScreen;
public class WaterSymbol extends Game { public class WaterSymbol extends Game {
SpriteBatch batch; public SpriteBatch batch;
BitmapFont font; public BitmapFont font;
@Override @Override
public void create () { public void create () {
batch = new SpriteBatch(); batch = new SpriteBatch();

View file

@ -1,4 +1,4 @@
package com.redstrate.watersymbol; package com.redstrate.watersymbol.screens;
import com.badlogic.gdx.Screen; import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.OrthographicCamera;
@ -7,6 +7,7 @@ import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
import com.badlogic.gdx.maps.tiled.TmxMapLoader; import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer; import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.utils.ScreenUtils; import com.badlogic.gdx.utils.ScreenUtils;
import com.redstrate.watersymbol.WaterSymbol;
public class GameScreen implements Screen { public class GameScreen implements Screen {
private final WaterSymbol game; private final WaterSymbol game;

View file

@ -1,4 +1,4 @@
package com.redstrate.watersymbol; package com.redstrate.watersymbol.screens;
import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input; import com.badlogic.gdx.Input;
@ -6,13 +6,14 @@ import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.GlyphLayout; import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.utils.ScreenUtils; import com.badlogic.gdx.utils.ScreenUtils;
import com.redstrate.watersymbol.WaterSymbol;
public class MainMenuScreen implements Screen { public class MainMenuScreen implements Screen {
OrthographicCamera camera; OrthographicCamera camera;
GlyphLayout titleLayout; GlyphLayout titleLayout;
MainMenuScreen(WaterSymbol game) { public MainMenuScreen(WaterSymbol game) {
this.game = game; this.game = game;
camera = new OrthographicCamera(); camera = new OrthographicCamera();