This also fixes a bug where an enemy unit might get selected multiple times. The AI now checks if it's already adjacent to the closest unit, to prevent it from unnecessarily moving. |
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.. | ||
src/com/redstrate/watersymbol | ||
build.gradle |
This also fixes a bug where an enemy unit might get selected multiple times. The AI now checks if it's already adjacent to the closest unit, to prevent it from unnecessarily moving. |
||
---|---|---|
.. | ||
src/com/redstrate/watersymbol | ||
build.gradle |