2015-09-25 18:52:25 -04:00
using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Text ;
using System.Net ;
using System.Net.Sockets ;
using System.Threading.Tasks ;
using System.Threading ;
using FFXIVClassic_Lobby_Server.common ;
using FFXIVClassic_Map_Server.dataobjects ;
2015-10-04 22:43:22 -04:00
using FFXIVClassic_Lobby_Server.packets ;
2015-10-15 16:55:01 -04:00
using System.IO ;
2015-11-28 10:00:18 -05:00
using FFXIVClassic_Map_Server.packets.send.actor ;
2016-01-17 23:36:34 -05:00
using FFXIVClassic_Map_Server ;
using FFXIVClassic_Map_Server.actors ;
2016-01-19 22:07:29 -05:00
using FFXIVClassic_Map_Server.packets.send ;
2015-09-25 18:52:25 -04:00
namespace FFXIVClassic_Lobby_Server
{
class Server
{
public const int FFXIV_MAP_PORT = 54992 ;
public const int BUFFER_SIZE = 0x400 ;
public const int BACKLOG = 100 ;
private Socket mServerSocket ;
2015-12-04 02:00:05 -05:00
private Dictionary < uint , ConnectedPlayer > mConnectedPlayerList = new Dictionary < uint , ConnectedPlayer > ( ) ;
2015-09-25 18:52:25 -04:00
private List < ClientConnection > mConnectionList = new List < ClientConnection > ( ) ;
2016-01-17 23:36:34 -05:00
private WorldManager mWorldManager ;
private StaticActors mStaticActors = new StaticActors ( ) ;
2015-09-25 18:52:25 -04:00
private PacketProcessor mProcessor ;
private Thread mProcessorThread ;
2015-10-05 19:36:15 -04:00
private Thread mGameThread ;
2015-09-25 18:52:25 -04:00
#region Socket Handling
public bool startServer ( )
{
2016-01-19 21:47:59 -05:00
mWorldManager = new WorldManager ( this ) ;
2016-01-17 23:36:34 -05:00
mWorldManager . LoadZoneList ( ) ;
2015-09-25 18:52:25 -04:00
IPEndPoint serverEndPoint = new System . Net . IPEndPoint ( IPAddress . Parse ( ConfigConstants . OPTIONS_BINDIP ) , FFXIV_MAP_PORT ) ;
try {
mServerSocket = new System . Net . Sockets . Socket ( serverEndPoint . Address . AddressFamily , SocketType . Stream , ProtocolType . Tcp ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Could not create socket, check to make sure not duplicating port" , e ) ;
}
try
{
mServerSocket . Bind ( serverEndPoint ) ;
mServerSocket . Listen ( BACKLOG ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured while binding socket, check inner exception" , e ) ;
}
try
{
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
catch ( Exception e )
{
throw new ApplicationException ( "Error occured starting listeners, check inner exception" , e ) ;
}
Console . Write ( "Game server has started @ " ) ;
Console . ForegroundColor = ConsoleColor . White ;
Console . WriteLine ( "{0}:{1}" , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Address , ( mServerSocket . LocalEndPoint as IPEndPoint ) . Port ) ;
Console . ForegroundColor = ConsoleColor . Gray ;
2016-01-17 23:36:34 -05:00
mProcessor = new PacketProcessor ( this , mConnectedPlayerList , mConnectionList ) ;
2015-10-15 22:17:21 -04:00
2015-10-05 19:36:15 -04:00
//mGameThread = new Thread(new ThreadStart(mProcessor.update));
//mGameThread.Start();
2015-09-25 18:52:25 -04:00
return true ;
}
private void acceptCallback ( IAsyncResult result )
{
ClientConnection conn = null ;
Socket socket = ( System . Net . Sockets . Socket ) result . AsyncState ;
try
{
conn = new ClientConnection ( ) ;
conn . socket = socket . EndAccept ( result ) ;
conn . buffer = new byte [ BUFFER_SIZE ] ;
lock ( mConnectionList )
{
mConnectionList . Add ( conn ) ;
}
Log . conn ( String . Format ( "Connection {0}:{1} has connected." , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Address , ( conn . socket . RemoteEndPoint as IPEndPoint ) . Port ) ) ;
//Queue recieving of data from the connection
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( receiveCallback ) , conn ) ;
//Queue the accept of the next incomming connection
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
catch ( SocketException )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
catch ( Exception )
{
if ( conn ! = null )
{
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
mServerSocket . BeginAccept ( new AsyncCallback ( acceptCallback ) , mServerSocket ) ;
}
}
2015-10-15 16:55:01 -04:00
/// <summary>
/// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend.
/// </summary>
/// <param name="result"></param>
2015-09-25 18:52:25 -04:00
private void receiveCallback ( IAsyncResult result )
{
ClientConnection conn = ( ClientConnection ) result . AsyncState ;
try
{
int bytesRead = conn . socket . EndReceive ( result ) ;
if ( bytesRead > 0 )
{
2015-10-15 16:55:01 -04:00
int offset = 0 ;
//Build packets until can no longer or out of data
while ( true )
{
2015-10-15 22:17:21 -04:00
BasePacket basePacket = buildPacket ( ref offset , conn . buffer , bytesRead ) ;
2015-10-15 16:55:01 -04:00
//If can't build packet, break, else process another
if ( basePacket = = null )
break ;
else
mProcessor . processPacket ( conn , basePacket ) ;
}
//Not all bytes consumed, transfer leftover to beginning
2015-10-15 22:17:21 -04:00
if ( offset < bytesRead )
2015-10-15 16:55:01 -04:00
Array . Copy ( conn . buffer , offset , conn . buffer , 0 , bytesRead - offset ) ;
2015-09-25 18:52:25 -04:00
2015-10-15 16:55:01 -04:00
//Build any queued subpackets into basepackets and send
conn . flushQueuedSendPackets ( ) ;
2015-10-15 22:17:21 -04:00
if ( offset < bytesRead )
2015-10-15 16:55:01 -04:00
//Need offset since not all bytes consumed
conn . socket . BeginReceive ( conn . buffer , bytesRead - offset , conn . buffer . Length - ( bytesRead - offset ) , SocketFlags . None , new AsyncCallback ( receiveCallback ) , conn ) ;
else
//All bytes consumed, full buffer available
conn . socket . BeginReceive ( conn . buffer , 0 , conn . buffer . Length , SocketFlags . None , new AsyncCallback ( receiveCallback ) , conn ) ;
2015-09-25 18:52:25 -04:00
}
else
{
Log . conn ( String . Format ( "{0} has disconnected." , conn . owner = = 0 ? conn . getAddress ( ) : "User " + conn . owner ) ) ;
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
catch ( SocketException )
{
if ( conn . socket ! = null )
{
Log . conn ( String . Format ( "{0} has disconnected." , conn . owner = = 0 ? conn . getAddress ( ) : "User " + conn . owner ) ) ;
lock ( mConnectionList )
{
mConnectionList . Remove ( conn ) ;
}
}
}
}
2015-10-15 16:55:01 -04:00
/// <summary>
/// Builds a packet from the incoming buffer + offset. If a packet can be built, it is returned else null.
/// </summary>
/// <param name="offset">Current offset in buffer.</param>
/// <param name="buffer">Incoming buffer.</param>
/// <returns>Returns either a BasePacket or null if not enough data.</returns>
2015-10-15 22:17:21 -04:00
public BasePacket buildPacket ( ref int offset , byte [ ] buffer , int bytesRead )
2015-10-15 16:55:01 -04:00
{
BasePacket newPacket = null ;
//Too small to even get length
2015-10-15 22:17:21 -04:00
if ( bytesRead < = offset )
2015-10-15 16:55:01 -04:00
return null ;
2015-09-25 18:52:25 -04:00
2015-10-15 16:55:01 -04:00
ushort packetSize = BitConverter . ToUInt16 ( buffer , offset ) ;
//Too small to whole packet
2015-10-15 22:17:21 -04:00
if ( bytesRead < offset + packetSize )
return null ;
if ( buffer . Length < offset + packetSize )
2015-10-15 16:55:01 -04:00
return null ;
2015-11-28 10:00:18 -05:00
try
{
newPacket = new BasePacket ( buffer , ref offset ) ;
}
catch ( OverflowException )
{
return null ;
}
2015-10-15 16:55:01 -04:00
return newPacket ;
}
#endregion
2015-10-04 22:43:22 -04:00
2016-01-19 21:47:59 -05:00
public void sendPacket ( string path )
2015-10-04 22:43:22 -04:00
{
2016-01-19 21:47:59 -05:00
mProcessor . sendPacket ( path ) ;
2015-10-04 22:43:22 -04:00
}
2015-11-28 10:00:18 -05:00
public void testCodePacket ( uint id , uint value , string target )
{
2016-01-10 03:05:22 -05:00
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket ( target ) ;
2016-01-16 11:26:35 -05:00
2015-11-28 10:00:18 -05:00
changeProperty . setTarget ( target ) ;
2016-01-16 11:26:35 -05:00
changeProperty . addInt ( id , value ) ;
changeProperty . addTarget ( ) ;
2015-11-28 10:00:18 -05:00
2015-12-04 02:00:05 -05:00
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
2015-11-28 10:00:18 -05:00
{
SubPacket changePropertyPacket = changeProperty . buildPacket ( ( entry . Value . actorID ) , ( entry . Value . actorID ) ) ;
2016-01-16 11:26:35 -05:00
2015-11-28 10:00:18 -05:00
BasePacket packet = BasePacket . createPacket ( changePropertyPacket , true , false ) ;
packet . debugPrintPacket ( ) ;
2016-01-19 21:47:59 -05:00
entry . Value . queuePacket ( packet ) ;
2015-11-28 10:00:18 -05:00
}
}
2015-12-04 02:00:05 -05:00
public void testCodePacket2 ( string name , string target )
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
2016-01-10 03:05:22 -05:00
SetActorPropetyPacket changeProperty = new SetActorPropetyPacket ( target ) ;
2015-12-04 02:00:05 -05:00
changeProperty . addProperty ( entry . Value . getActor ( ) , name ) ;
changeProperty . addProperty ( entry . Value . getActor ( ) , "charaWork.parameterSave.hpMax[0]" ) ;
changeProperty . setTarget ( target ) ;
SubPacket changePropertyPacket = changeProperty . buildPacket ( ( entry . Value . actorID ) , ( entry . Value . actorID ) ) ;
BasePacket packet = BasePacket . createPacket ( changePropertyPacket , true , false ) ;
packet . debugPrintPacket ( ) ;
2016-01-19 21:47:59 -05:00
entry . Value . queuePacket ( packet ) ;
2015-12-04 02:00:05 -05:00
}
}
2016-01-19 22:07:29 -05:00
public void doMusic ( string music )
2016-01-08 21:37:09 -05:00
{
2016-01-19 22:07:29 -05:00
ushort musicId ;
if ( music . ToLower ( ) . StartsWith ( "0x" ) )
musicId = Convert . ToUInt16 ( music , 16 ) ;
else
musicId = Convert . ToUInt16 ( music ) ;
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
BasePacket musicPacket = BasePacket . createPacket ( SetMusicPacket . buildPacket ( entry . Value . actorID , musicId , 1 ) , true , false ) ;
entry . Value . queuePacket ( musicPacket ) ;
}
}
public void doWarp ( string map , string sx , string sy , string sz )
{
uint mapId ;
float x , y , z ;
2016-01-09 18:52:23 -05:00
if ( map . ToLower ( ) . StartsWith ( "0x" ) )
2016-01-19 22:07:29 -05:00
mapId = Convert . ToUInt32 ( map , 16 ) ;
2016-01-09 18:52:23 -05:00
else
2016-01-19 22:07:29 -05:00
mapId = Convert . ToUInt32 ( map ) ;
x = Single . Parse ( sx ) ;
y = Single . Parse ( sy ) ;
z = Single . Parse ( sz ) ;
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
BasePacket e2Packet = BasePacket . createPacket ( _0xE2Packet . buildPacket ( 0x6c , 0xF ) , true , false ) ;
entry . Value . queuePacket ( e2Packet ) ;
mWorldManager . DoZoneChange ( entry . Value . getActor ( ) , mapId , 0x2 , x , y , z , 0.0f ) ;
}
2016-01-08 21:37:09 -05:00
}
2016-01-17 23:36:34 -05:00
public WorldManager GetWorldManager ( )
{
return mWorldManager ;
}
2015-09-25 18:52:25 -04:00
}
2016-01-17 23:36:34 -05:00
2015-09-25 18:52:25 -04:00
}