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project-meteor-server/FFXIVClassic Map Server/PacketProcessor.cs

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using FFXIVClassic.Common;
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using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.receive;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.login;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server.packets.send.supportdesk;
using FFXIVClassic_Map_Server.packets.receive.social;
using FFXIVClassic_Map_Server.packets.send.social;
using FFXIVClassic_Map_Server.packets.receive.supportdesk;
using FFXIVClassic_Map_Server.packets.receive.recruitment;
using FFXIVClassic_Map_Server.packets.send.recruitment;
using FFXIVClassic_Map_Server.packets.receive.events;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
using FFXIVClassic_Map_Server.packets.WorldPackets.Receive;
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namespace FFXIVClassic_Map_Server
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{
class PacketProcessor
{
Server mServer;
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public PacketProcessor(Server server)
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{
mServer = server;
}
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public void ProcessPacket(ZoneConnection client, SubPacket subpacket)
{
Session session = mServer.GetSession(subpacket.header.targetId);
if (session == null && subpacket.gameMessage.opcode != 0x1000)
return;
//Normal Game Opcode
switch (subpacket.gameMessage.opcode)
{
//World Server - Error
case 0x100A:
ErrorPacket worldError = new ErrorPacket(subpacket.data);
switch (worldError.errorCode)
{
case 0x01:
session.GetActor().SendGameMessage(Server.GetWorldManager().GetActor(), 60005, 0x20);
break;
}
break;
//World Server - Session Begin
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case 0x1000:
subpacket.DebugPrintSubPacket();
session = mServer.AddSession(subpacket.header.targetId);
if (session.GetActor().destinationZone != 0)
Server.GetWorldManager().DoZoneIn(session.GetActor(), false, session.GetActor().destinationSpawnType);
Program.Log.Info("{0} has been added to the session list.", session.GetActor().customDisplayName);
client.FlushQueuedSendPackets();
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break;
//World Server - Session End
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case 0x1001:
SessionEndPacket endSessionPacket = new SessionEndPacket(subpacket.data);
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if (endSessionPacket.destinationZoneId == 0)
session.GetActor().CleanupAndSave();
else
session.GetActor().CleanupAndSave(endSessionPacket.destinationZoneId, endSessionPacket.destinationSpawnType, endSessionPacket.destinationX, endSessionPacket.destinationY, endSessionPacket.destinationZ, endSessionPacket.destinationRot);
Server.GetServer().RemoveSession(session.id);
Program.Log.Info("{0} has been removed from the session list.", session.GetActor().customDisplayName);
client.QueuePacket(SessionEndConfirmPacket.BuildPacket(session, endSessionPacket.destinationZoneId), true, false);
client.FlushQueuedSendPackets();
break;
//World Server - Party Synch
case 0x1020:
PartySyncPacket partySyncPacket = new PartySyncPacket(subpacket.data);
Server.GetWorldManager().PartyMemberListRecieved(partySyncPacket);
break;
//Ping
case 0x0001:
//subpacket.DebugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(PongPacket.BuildPacket(session.id, pingPacket.time), true, false));
session.Ping();
break;
//Unknown
case 0x0002:
subpacket.DebugPrintSubPacket();
client.QueuePacket(_0x2Packet.BuildPacket(session.id), true, false);
client.FlushQueuedSendPackets();
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break;
//Chat Received
case 0x0003:
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
Program.Log.Info("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType);
subpacket.DebugPrintSubPacket();
if (chatMessage.message.StartsWith("!"))
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{
if (Server.GetCommandProcessor().DoCommand(chatMessage.message, session))
return; ;
}
session.GetActor().BroadcastPacket(SendMessagePacket.BuildPacket(session.id, session.id, chatMessage.logType, session.GetActor().customDisplayName, chatMessage.message), false);
break;
//Langauge Code (Client safe to send packets to now)
case 0x0006:
LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data);
session = mServer.AddSession(subpacket.header.targetId);
LuaEngine.OnBeginLogin(session.GetActor());
Server.GetWorldManager().DoZoneIn(session.GetActor(), true, 0x1);
LuaEngine.OnLogin(session.GetActor());
session.languageCode = langCode.languageCode;
break;
//Unknown - Happens a lot at login, then once every time player zones
case 0x0007:
//subpacket.DebugPrintSubPacket();
_0x07Packet unknown07 = new _0x07Packet(subpacket.data);
break;
//Update Position
case 0x00CA:
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//Update Position
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
session.UpdatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
session.GetActor().SendInstanceUpdate();
if (session.GetActor().IsInZoneChange())
session.GetActor().SetZoneChanging(false);
break;
//Set Target
case 0x00CD:
//subpacket.DebugPrintSubPacket();
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
session.GetActor().currentTarget = setTarget.actorID;
session.GetActor().BroadcastPacket(SetActorTargetAnimatedPacket.BuildPacket(session.id, session.id, setTarget.actorID), true);
break;
//Lock Target
case 0x00CC:
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
session.GetActor().currentLockedTarget = lockTarget.actorID;
break;
//Start Event
case 0x012D:
subpacket.DebugPrintSubPacket();
EventStartPacket eventStart = new EventStartPacket(subpacket.data);
/*
if (eventStart.error != null)
{
player.errorMessage += eventStart.error;
if (eventStart.errorIndex == eventStart.errorNum - 1)
Program.Log.Error("\n"+player.errorMessage);
break;
}
*/
Actor ownerActor = Server.GetStaticActors(eventStart.scriptOwnerActorID);
session.GetActor().currentEventOwner = eventStart.scriptOwnerActorID;
session.GetActor().currentEventName = eventStart.triggerName;
if (ownerActor == null)
{
//Is it a instance actor?
ownerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
if (ownerActor == null)
{
//Is it a Director?
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
ownerActor = session.GetActor().currentDirector;
else
{
Program.Log.Debug("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
break;
}
}
}
session.GetActor().StartEvent(ownerActor, eventStart);
Program.Log.Debug("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.DumpParams(eventStart.luaParams));
break;
//Unknown, happens at npc spawn and cutscene play????
case 0x00CE:
break;
//Event Result
case 0x012E:
subpacket.DebugPrintSubPacket();
EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data);
Program.Log.Debug("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.DumpParams(eventUpdate.luaParams));
/*
//Is it a static actor? If not look in the player's instance
Actor updateOwnerActor = Server.GetStaticActors(session.GetActor().currentEventOwner);
if (updateOwnerActor == null)
{
updateOwnerActor = Server.GetWorldManager().GetActorInWorld(session.GetActor().currentEventOwner);
if (session.GetActor().currentDirector != null && session.GetActor().currentEventOwner == session.GetActor().currentDirector.actorId)
updateOwnerActor = session.GetActor().currentDirector;
if (updateOwnerActor == null)
break;
}
*/
session.GetActor().UpdateEvent(eventUpdate);
//LuaEngine.DoActorOnEventUpdated(session.GetActor(), updateOwnerActor, eventUpdate);
break;
case 0x012F:
//subpacket.DebugPrintSubPacket();
ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data);
if (paramRequest.paramName.Equals("charaWork/exp"))
session.GetActor().SendCharaExpInfo();
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break;
//Group Created Confirm
case 0x0133:
GroupCreatedPacket groupCreated = new GroupCreatedPacket(subpacket.data);
break;
/* RECRUITMENT */
//Start Recruiting
case 0x01C3:
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(StartRecruitingResponse.BuildPacket(session.id, true), true, false));
break;
//End Recruiting
case 0x01C4:
client.QueuePacket(BasePacket.CreatePacket(EndRecruitmentPacket.BuildPacket(session.id), true, false));
break;
//Party Window Opened, Request State
case 0x01C5:
client.QueuePacket(BasePacket.CreatePacket(RecruiterStatePacket.BuildPacket(session.id, false, false, 0), true, false));
break;
//Search Recruiting
case 0x01C7:
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
break;
//Get Recruitment Details
case 0x01C8:
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
RecruitmentDetails details = new RecruitmentDetails();
details.recruiterName = "Localhost Character";
details.purposeId = 2;
details.locationId = 1;
details.subTaskId = 1;
details.comment = "This is a test details packet sent by the server. No implementation has been Created yet...";
details.num[0] = 1;
client.QueuePacket(BasePacket.CreatePacket(CurrentRecruitmentDetailsPacket.BuildPacket(session.id, details), true, false));
break;
//Accepted Recruiting
case 0x01C6:
subpacket.DebugPrintSubPacket();
break;
/* SOCIAL STUFF */
case 0x01C9:
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(BlacklistAddedPacket.BuildPacket(session.id, true, addBlackList.name), true, false));
break;
case 0x01CA:
AddRemoveSocialPacket RemoveBlackList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(BlacklistRemovedPacket.BuildPacket(session.id, true, RemoveBlackList.name), true, false));
break;
case 0x01CB:
int offset1 = 0;
client.QueuePacket(BasePacket.CreatePacket(SendBlacklistPacket.BuildPacket(session.id, new String[] { "Test" }, ref offset1), true, false));
break;
case 0x01CC:
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FriendlistAddedPacket.BuildPacket(session.id, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
break;
case 0x01CD:
AddRemoveSocialPacket RemoveFriendList = new AddRemoveSocialPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FriendlistRemovedPacket.BuildPacket(session.id, true, RemoveFriendList.name), true, false));
break;
case 0x01CE:
int offset2 = 0;
client.QueuePacket(BasePacket.CreatePacket(SendFriendlistPacket.BuildPacket(session.id, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
break;
case 0x01CF:
client.QueuePacket(BasePacket.CreatePacket(FriendStatusPacket.BuildPacket(session.id, null), true, false));
break;
/* SUPPORT DESK STUFF */
//Request for FAQ/Info List
case 0x01D0:
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FaqListResponsePacket.BuildPacket(session.id, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
break;
//Request for body of a faq/info selection
case 0x01D1:
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(FaqBodyResponsePacket.BuildPacket(session.id, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
break;
//Request issue list
case 0x01D2:
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
client.QueuePacket(BasePacket.CreatePacket(IssueListResponsePacket.BuildPacket(session.id, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
break;
//Request if GM ticket exists
case 0x01D3:
client.QueuePacket(BasePacket.CreatePacket(StartGMTicketPacket.BuildPacket(session.id, false), true, false));
break;
//Request for GM response message
case 0x01D4:
client.QueuePacket(BasePacket.CreatePacket(GMTicketPacket.BuildPacket(session.id, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
break;
//GM Ticket Sent
case 0x01D5:
GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data);
Program.Log.Info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody);
client.QueuePacket(BasePacket.CreatePacket(GMTicketSentResponsePacket.BuildPacket(session.id, true), true, false));
break;
//Request to end ticket
case 0x01D6:
client.QueuePacket(BasePacket.CreatePacket(EndGMTicketPacket.BuildPacket(session.id), true, false));
break;
default:
Program.Log.Debug("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode);
subpacket.DebugPrintSubPacket();
break;
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}
}
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}
}