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project-meteor-server/FFXIVClassic Map Server/CommandProcessor.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.Threading.Tasks;
using System.Threading;
using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets;
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using System.IO;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.actors.chara.player;
using FFXIVClassic_Map_Server.Properties;
namespace FFXIVClassic_Map_Server
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{
class CommandProcessor
{
private Dictionary<uint, ConnectedPlayer> mConnectedPlayerList;
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private static Dictionary<uint, Item> gamedataItems = Server.GetGamedataItems();
// For the moment, this is the only predefined item
// TODO: make a list/enum in the future so that items can be given by name, instead of by id
const UInt32 ITEM_GIL = 1000001;
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public CommandProcessor(Dictionary<uint, ConnectedPlayer> playerList)
{
mConnectedPlayerList = playerList;
}
public void SendPacket(ConnectedPlayer client, string path)
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{
BasePacket packet = new BasePacket(path);
if (client != null)
{
packet.ReplaceActorID(client.actorID);
client.QueuePacket(packet);
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
packet.ReplaceActorID(entry.Value.actorID);
entry.Value.QueuePacket(packet);
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}
}
}
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public void ChangeProperty(uint id, uint value, string target)
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{
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SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket(target);
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ChangeProperty.SetTarget(target);
ChangeProperty.AddInt(id, value);
ChangeProperty.AddTarget();
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
SubPacket ChangePropertyPacket = ChangeProperty.BuildPacket((entry.Value.actorID), (entry.Value.actorID));
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BasePacket packet = BasePacket.CreatePacket(ChangePropertyPacket, true, false);
packet.DebugPrintPacket();
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entry.Value.QueuePacket(packet);
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}
}
public void DoMusic(ConnectedPlayer client, string music)
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{
ushort musicId;
if (music.ToLower().StartsWith("0x"))
musicId = Convert.ToUInt16(music, 16);
else
musicId = Convert.ToUInt16(music);
if (client != null)
client.QueuePacket(BasePacket.CreatePacket(SetMusicPacket.BuildPacket(client.actorID, musicId, 1), true, false));
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else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
BasePacket musicPacket = BasePacket.CreatePacket(SetMusicPacket.BuildPacket(entry.Value.actorID, musicId, 1), true, false);
entry.Value.QueuePacket(musicPacket);
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}
}
}
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/// <summary>
/// Teleports player to a location on a predefined list
/// </summary>
/// <param name="client">The current player</param>
/// <param name="id">Predefined list: &lt;ffxiv_database&gt;\server_zones_spawnlocations</param>
public void DoWarp(ConnectedPlayer client, uint id)
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{
WorldManager worldManager = Server.GetWorldManager();
FFXIVClassic_Map_Server.WorldManager.ZoneEntrance ze = worldManager.GetZoneEntrance(id);
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if (ze == null)
return;
if (client != null)
worldManager.DoZoneChange(client.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
worldManager.DoZoneChange(entry.Value.GetActor(), ze.zoneId, ze.privateAreaName, ze.spawnType, ze.spawnX, ze.spawnY, ze.spawnZ, ze.spawnRotation);
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}
}
}
public void DoWarp(ConnectedPlayer client, uint zoneId, string privateArea, byte spawnType, float x, float y, float z, float r)
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{
WorldManager worldManager = Server.GetWorldManager();
if (worldManager.GetZone(zoneId) == null)
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{
if (client != null)
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "Zone does not exist or setting isn't valid."), true, false));
Program.Log.Error("Zone does not exist or setting isn't valid.");
}
if (client != null)
worldManager.DoZoneChange(client.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
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else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
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{
worldManager.DoZoneChange(entry.Value.GetActor(), zoneId, privateArea, spawnType, x, y, z, r);
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}
}
}
public void PrintPos(ConnectedPlayer client)
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{
if (client != null)
{
Player p = client.GetActor();
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation)), true, false));
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}
else
{
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foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
Program.Log.Info(String.Format("{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}", p.customDisplayName, p.zoneId, p.positionX, p.positionY, p.positionZ, p.rotation));
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}
}
}
private void SetGraphic(ConnectedPlayer client, uint slot, uint wId, uint eId, uint vId, uint cId)
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{
if (client != null)
{
Player p = client.GetActor();
p.GraphicChange(slot, wId, eId, vId, cId);
p.SendAppearance();
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GraphicChange(slot, wId, eId, vId, cId);
p.SendAppearance();
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}
}
}
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity)
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{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.NORMAL).AddItem(itemId, quantity);
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}
}
}
private void GiveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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{
if (client != null)
{
Player p = client.GetActor();
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if (p.GetInventory(type) != null)
p.GetInventory(type).AddItem(itemId, quantity);
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
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if (p.GetInventory(type) != null)
p.GetInventory(type).AddItem(itemId, quantity);
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}
}
}
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity)
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{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.NORMAL).RemoveItem(itemId, quantity);
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}
}
}
private void RemoveItem(ConnectedPlayer client, uint itemId, int quantity, ushort type)
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{
if (client != null)
{
Player p = client.GetActor();
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if (p.GetInventory(type) != null)
p.GetInventory(type).RemoveItem(itemId, quantity);
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
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if (p.GetInventory(type) != null)
p.GetInventory(type).RemoveItem(itemId, quantity);
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}
}
}
private void GiveCurrency(ConnectedPlayer client, uint itemId, int quantity)
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{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.CURRENCY).AddItem(itemId, quantity);
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}
}
}
// TODO: make RemoveCurrency() Remove all quantity of a currency if quantity_to_Remove > quantity_in_inventory instead of silently failing
private void RemoveCurrency(ConnectedPlayer client, uint itemId, int quantity)
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{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.CURRENCY).RemoveItem(itemId, quantity);
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}
}
}
private void GiveKeyItem(ConnectedPlayer client, uint itemId)
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{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.KEYITEMS).AddItem(itemId, 1);
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}
}
}
private void RemoveKeyItem(ConnectedPlayer client, uint itemId)
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{
if (client != null)
{
Player p = client.GetActor();
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
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}
else
{
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
Player p = entry.Value.GetActor();
p.GetInventory(Inventory.KEYITEMS).RemoveItem(itemId, 1);
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}
}
}
private void ParseWarp(ConnectedPlayer client, string[] split)
{
float x = 0, y = 0, z = 0, r = 0.0f;
uint zoneId = 0;
string privatearea = null;
if (split.Length == 2) // Predefined list
{
// TODO: Handle !warp Playername
#region !warp (predefined list)
try
{
if (split[1].ToLower().StartsWith("0x"))
zoneId = Convert.ToUInt32(split[1], 16);
else
zoneId = Convert.ToUInt32(split[1]);
}
catch{return;}
#endregion
DoWarp(client, zoneId);
}
else if (split.Length == 4)
{
#region !warp X Y Z
if (split[1].StartsWith("@"))
{
split[1] = split[1].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[1]))
split[1] = "0";
try { x = Single.Parse(split[1]) + client.GetActor().positionX; }
catch{return;}
split[1] = x.ToString();
}
if (split[2].StartsWith("@"))
{
split[2] = split[2].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[2]))
split[2] = "0";
try { y = Single.Parse(split[2]) + client.GetActor().positionY; }
catch{return;}
split[2] = y.ToString();
}
if (split[3].StartsWith("@"))
{
split[3] = split[3].Replace("@", string.Empty);
if (String.IsNullOrEmpty(split[3]))
split[3] = "0";
try { z = Single.Parse(split[3]) + client.GetActor().positionZ; }
catch{return;}
split[3] = z.ToString();
}
try
{
x = Single.Parse(split[1]);
y = Single.Parse(split[2]);
z = Single.Parse(split[3]);
}
catch{return;}
zoneId = client.GetActor().zoneId;
r = client.GetActor().rotation;
#endregion
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
DoWarp(client, zoneId, privatearea, 0x00, x, y, z, r);
}
else if (split.Length == 5)
{
#region !warp Zone X Y Z
try
{
x = Single.Parse(split[2]);
y = Single.Parse(split[3]);
z = Single.Parse(split[4]);
}
catch{return;}
if (split[1].ToLower().StartsWith("0x"))
{
try { zoneId = Convert.ToUInt32(split[1], 16); }
catch{return;}
}
else
{
try { zoneId = Convert.ToUInt32(split[1]); }
catch{return;}
}
#endregion
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
}
else if (split.Length == 6)
{
#region !warp Zone Instance X Y Z
try
{
x = Single.Parse(split[3]);
y = Single.Parse(split[4]);
z = Single.Parse(split[5]);
}
catch{return;}
if (split[1].ToLower().StartsWith("0x"))
{
try { zoneId = Convert.ToUInt32(split[1], 16); }
catch{return;}
}
else
{
try { zoneId = Convert.ToUInt32(split[1]); }
catch{return;}
}
privatearea = split[2];
#endregion
SendMessage(client, String.Format("Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}", zoneId, x, y, z));
DoWarp(client, zoneId, privatearea, 0x2, x, y, z, r);
}
else
return; // catch any invalid warps here
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}
private void doWeather(ConnectedPlayer client, string weatherID, string value)
{
ushort weather = Convert.ToUInt16(weatherID);
if (client != null)
{
client.QueuePacket(BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(client.actorID, weather, Convert.ToUInt16(value)), true, false));
}
/*
* WIP: Change weather serverside, currently only clientside
*
uint currentZoneID;
if (client != null)
{
currentZoneID = client.GetActor().zoneId;
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mConnectedPlayerList)
{
// Change the weather for everyone in the same zone
if (currentZoneID == entry.Value.GetActor().zoneId)
{
BasePacket weatherPacket = BasePacket.CreatePacket(SetWeatherPacket.BuildPacket(entry.Value.actorID, weather), true, false);
entry.Value.QueuePacket(weatherPacket);
}
}
}
*/
}
/// <summary>
/// We only use the default options for SendMessagePacket.
/// May as well make it less unwieldly to view
/// </summary>
/// <param name="client"></param>
/// <param name="message"></param>
private void SendMessage(ConnectedPlayer client, String message)
{
if (client != null)
client.GetActor().QueuePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", message));
}
internal bool DoCommand(string input, ConnectedPlayer client)
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{
input.Trim();
if (input.StartsWith("!"))
input = input.Substring(1);
String[] split = input.Split(' ');
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split = split.Select(temp => temp.ToLower()).ToArray(); // Ignore case on commands
split = split.Where(temp => temp != "").ToArray(); // strips extra whitespace from commands
// Debug
//SendMessage(client, string.Join(",", split));
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if (split.Length >= 1)
{
#region !help
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if (split[0].Equals("help"))
{
if (split.Length == 1)
{
SendMessage(client, Resources.CPhelp);
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}
if (split.Length == 2)
{
if (split[1].Equals("mypos"))
SendMessage(client, Resources.CPmypos);
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else if (split[1].Equals("music"))
SendMessage(client, Resources.CPmusic);
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else if (split[1].Equals("warp"))
SendMessage(client, Resources.CPwarp);
else if (split[1].Equals("givecurrency"))
SendMessage(client, Resources.CPgivecurrency);
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else if (split[1].Equals("giveitem"))
SendMessage(client, Resources.CPgiveitem);
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else if (split[1].Equals("givekeyitem"))
SendMessage(client, Resources.CPgivekeyitem);
else if (split[1].Equals("Removecurrency"))
SendMessage(client, Resources.CPRemovecurrency);
else if (split[1].Equals("Removeitem"))
SendMessage(client, Resources.CPRemoveitem);
else if (split[1].Equals("Removekeyitem"))
SendMessage(client, Resources.CPRemovekeyitem);
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else if (split[1].Equals("reloaditems"))
SendMessage(client, Resources.CPreloaditems);
else if (split[1].Equals("reloadzones"))
SendMessage(client, Resources.CPreloadzones);
/*
else if (split[1].Equals("property"))
SendMessage(client, Resources.CPproperty);
else if (split[1].Equals("property2"))
SendMessage(client, Resources.CPproperty2);
else if (split[1].Equals("sendpacket"))
SendMessage(client, Resources.CPsendpacket);
else if (split[1].Equals("setgraphic"))
SendMessage(client, Resources.CPsetgraphic);
*/
}
if (split.Length == 3)
{
if(split[1].Equals("test"))
{
if (split[2].Equals("weather"))
SendMessage(client, Resources.CPtestweather);
}
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}
return true;
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}
#endregion
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#region !test
else if (split[0].Equals("test"))
{
if (split.Length == 1)
{
// catch invalid commands
SendMessage(client, Resources.CPhelp);
}
else if (split.Length >= 2)
{
#region !test weather
if (split[1].Equals("weather"))
{
try
{
doWeather(client, split[2], split[3]);
return true;
}
catch (Exception e)
{
Program.Log.Error("Could not change weather: " + e);
}
}
#endregion
}
}
#endregion
#region !mypos
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else if (split[0].Equals("mypos"))
{
try
{
PrintPos(client);
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return true;
}
catch (Exception e)
{
Program.Log.Error("Could not load packet: " + e);
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}
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}
#endregion
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#region !reloadzones
else if (split[0].Equals("reloadzones"))
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{
if (client != null)
{
Program.Log.Info(String.Format("Got request to reset zone: {0}", client.GetActor().zoneId));
client.GetActor().zone.Clear();
client.GetActor().zone.AddActorToZone(client.GetActor());
client.GetActor().SendInstanceUpdate();
client.QueuePacket(BasePacket.CreatePacket(SendMessagePacket.BuildPacket(client.actorID, client.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", String.Format("Reseting zone {0}...", client.GetActor().zoneId)), true, false));
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}
Server.GetWorldManager().reloadZone(client.GetActor().zoneId);
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return true;
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}
#endregion
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#region !reloaditems
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else if (split[0].Equals("reloaditems"))
{
Program.Log.Info(String.Format("Got request to reload item gamedata"));
SendMessage(client, "Reloading Item Gamedata...");
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gamedataItems.Clear();
gamedataItems = Database.GetItemGamedata();
Program.Log.Info(String.Format("Loaded {0} items.", gamedataItems.Count));
SendMessage(client, String.Format("Loaded {0} items.", gamedataItems.Count));
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return true;
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}
#endregion
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#region !sendpacket
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else if (split[0].Equals("sendpacket"))
{
if (split.Length < 2)
return false;
try
{
SendPacket(client, "./packets/" + split[1]);
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return true;
}
catch (Exception e)
{
Program.Log.Error("Could not load packet: " + e);
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}
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}
#endregion
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#region !graphic
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else if (split[0].Equals("graphic"))
{
try
{
if (split.Length == 6)
SetGraphic(client, UInt32.Parse(split[1]), UInt32.Parse(split[2]), UInt32.Parse(split[3]), UInt32.Parse(split[4]), UInt32.Parse(split[5]));
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return true;
}
catch (Exception e)
{
Program.Log.Error("Could not give item.");
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}
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}
#endregion
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#region !giveitem
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else if (split[0].Equals("giveitem"))
{
try
{
if (split.Length == 2)
GiveItem(client, UInt32.Parse(split[1]), 1);
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else if (split.Length == 3)
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
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else if (split.Length == 4)
GiveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
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return true;
}
catch (Exception e)
{
Program.Log.Error("Could not give item.");
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}
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}
#endregion
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#region !Removeitem
else if (split[0].Equals("Removeitem"))
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{
if (split.Length < 2)
return false;
try
{
if (split.Length == 2)
RemoveItem(client, UInt32.Parse(split[1]), 1);
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else if (split.Length == 3)
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
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else if (split.Length == 4)
RemoveItem(client, UInt32.Parse(split[1]), Int32.Parse(split[2]), UInt16.Parse(split[3]));
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return true;
}
catch (Exception e)
{
Program.Log.Error("Could not Remove item.");
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}
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}
#endregion
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#region !givekeyitem
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else if (split[0].Equals("givekeyitem"))
{
try
{
if (split.Length == 2)
GiveKeyItem(client, UInt32.Parse(split[1]));
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}
catch (Exception e)
{
Program.Log.Error("Could not give keyitem.");
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}
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}
#endregion
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#region !Removekeyitem
else if (split[0].Equals("Removekeyitem"))
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{
if (split.Length < 2)
return false;
try
{
if (split.Length == 2)
RemoveKeyItem(client, UInt32.Parse(split[1]));
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return true;
}
catch (Exception e)
{
Program.Log.Error("Could not Remove keyitem.");
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}
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}
#endregion
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#region !givecurrency
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else if (split[0].Equals("givecurrency"))
{
try
{
if (split.Length == 2)
GiveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
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else if (split.Length == 3)
GiveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
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}
catch (Exception e)
{
Program.Log.Error("Could not give currency.");
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}
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}
#endregion
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#region !Removecurrency
else if (split[0].Equals("Removecurrency"))
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{
if (split.Length < 2)
return false;
try
{
if (split.Length == 2)
RemoveCurrency(client, ITEM_GIL, Int32.Parse(split[1]));
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else if (split.Length == 3)
RemoveCurrency(client, UInt32.Parse(split[1]), Int32.Parse(split[2]));
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return true;
}
catch (Exception e)
{
Program.Log.Error("Could not Remove currency.");
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}
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}
#endregion
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#region !music
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else if (split[0].Equals("music"))
{
if (split.Length < 2)
return false;
try
{
DoMusic(client, split[1]);
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return true;
}
catch (Exception e)
{
Program.Log.Error("Could not change music: " + e);
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}
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}
#endregion
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#region !warp
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else if (split[0].Equals("warp"))
{
ParseWarp(client, split);
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return true;
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}
#endregion
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#region !property
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else if (split[0].Equals("property"))
{
if (split.Length == 4)
{
ChangeProperty(Utils.MurmurHash2(split[1], 0), Convert.ToUInt32(split[2], 16), split[3]);
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}
return true;
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}
#endregion
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#region !property2
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else if (split[0].Equals("property2"))
{
if (split.Length == 4)
{
ChangeProperty(Convert.ToUInt32(split[1], 16), Convert.ToUInt32(split[2], 16), split[3]);
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}
return true;
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}
#endregion
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}
return false;
}
}
}