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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Text ;
using System.Net ;
using System.Net.Sockets ;
using System.Threading.Tasks ;
using System.Threading ;
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using FFXIVClassic.Common ;
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using FFXIVClassic_Map_Server.dataobjects ;
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using FFXIVClassic_Map_Server.packets ;
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using System.IO ;
using FFXIVClassic_Map_Server.packets.send.actor ;
using FFXIVClassic_Map_Server ;
using FFXIVClassic_Map_Server.packets.send ;
using FFXIVClassic_Map_Server.dataobjects.chara ;
using FFXIVClassic_Map_Server.Actors ;
using FFXIVClassic_Map_Server.lua ;
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using FFXIVClassic_Map_Server.actors.chara.player ;
using FFXIVClassic_Map_Server.Properties ;
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namespace FFXIVClassic_Map_Server
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{
class CommandProcessor
{
private Dictionary < uint , ConnectedPlayer > mConnectedPlayerList ;
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private static Dictionary < uint , Item > gamedataItems = Server . GetGamedataItems ( ) ;
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// For the moment, this is the only predefined item
// TODO: make a list/enum in the future so that items can be given by name, instead of by id
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const UInt32 ITEM_GIL = 1000001 ;
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public CommandProcessor ( Dictionary < uint , ConnectedPlayer > playerList )
{
mConnectedPlayerList = playerList ;
}
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public void SendPacket ( ConnectedPlayer client , string path )
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{
BasePacket packet = new BasePacket ( path ) ;
if ( client ! = null )
{
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packet . ReplaceActorID ( client . actorID ) ;
client . QueuePacket ( packet ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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packet . ReplaceActorID ( entry . Value . actorID ) ;
entry . Value . QueuePacket ( packet ) ;
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}
}
}
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public void ChangeProperty ( uint id , uint value , string target )
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{
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SetActorPropetyPacket ChangeProperty = new SetActorPropetyPacket ( target ) ;
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ChangeProperty . SetTarget ( target ) ;
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ChangeProperty . AddInt ( id , value ) ;
ChangeProperty . AddTarget ( ) ;
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foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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SubPacket ChangePropertyPacket = ChangeProperty . BuildPacket ( ( entry . Value . actorID ) , ( entry . Value . actorID ) ) ;
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BasePacket packet = BasePacket . CreatePacket ( ChangePropertyPacket , true , false ) ;
packet . DebugPrintPacket ( ) ;
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entry . Value . QueuePacket ( packet ) ;
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}
}
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public void DoMusic ( ConnectedPlayer client , string music )
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{
ushort musicId ;
if ( music . ToLower ( ) . StartsWith ( "0x" ) )
musicId = Convert . ToUInt16 ( music , 16 ) ;
else
musicId = Convert . ToUInt16 ( music ) ;
if ( client ! = null )
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client . QueuePacket ( BasePacket . CreatePacket ( SetMusicPacket . BuildPacket ( client . actorID , musicId , 1 ) , true , false ) ) ;
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else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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BasePacket musicPacket = BasePacket . CreatePacket ( SetMusicPacket . BuildPacket ( entry . Value . actorID , musicId , 1 ) , true , false ) ;
entry . Value . QueuePacket ( musicPacket ) ;
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}
}
}
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/// <summary>
/// Teleports player to a location on a predefined list
/// </summary>
/// <param name="client">The current player</param>
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/// <param name="id">Predefined list: <ffxiv_database>\server_zones_spawnlocations</param>
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public void DoWarp ( ConnectedPlayer client , uint id )
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{
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WorldManager worldManager = Server . GetWorldManager ( ) ;
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FFXIVClassic_Map_Server . WorldManager . ZoneEntrance ze = worldManager . GetZoneEntrance ( id ) ;
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if ( ze = = null )
return ;
if ( client ! = null )
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worldManager . DoZoneChange ( client . GetActor ( ) , ze . zoneId , ze . privateAreaName , ze . spawnType , ze . spawnX , ze . spawnY , ze . spawnZ , ze . spawnRotation ) ;
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else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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worldManager . DoZoneChange ( entry . Value . GetActor ( ) , ze . zoneId , ze . privateAreaName , ze . spawnType , ze . spawnX , ze . spawnY , ze . spawnZ , ze . spawnRotation ) ;
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}
}
}
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public void DoWarp ( ConnectedPlayer client , uint zoneId , string privateArea , byte spawnType , float x , float y , float z , float r )
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{
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WorldManager worldManager = Server . GetWorldManager ( ) ;
if ( worldManager . GetZone ( zoneId ) = = null )
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{
if ( client ! = null )
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client . QueuePacket ( BasePacket . CreatePacket ( SendMessagePacket . BuildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" , "Zone does not exist or setting isn't valid." ) , true , false ) ) ;
Program . Log . Error ( "Zone does not exist or setting isn't valid." ) ;
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}
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if ( client ! = null )
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worldManager . DoZoneChange ( client . GetActor ( ) , zoneId , privateArea , spawnType , x , y , z , r ) ;
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else
{
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foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
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{
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worldManager . DoZoneChange ( entry . Value . GetActor ( ) , zoneId , privateArea , spawnType , x , y , z , r ) ;
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}
}
}
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public void PrintPos ( ConnectedPlayer client )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
client . QueuePacket ( BasePacket . CreatePacket ( SendMessagePacket . BuildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" , String . Format ( "{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}" , p . customDisplayName , p . zoneId , p . positionX , p . positionY , p . positionZ , p . rotation ) ) , true , false ) ) ;
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}
else
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{
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foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
Program . Log . Info ( String . Format ( "{0}\'s position: ZoneID: {1}, X: {2}, Y: {3}, Z: {4}, Rotation: {5}" , p . customDisplayName , p . zoneId , p . positionX , p . positionY , p . positionZ , p . rotation ) ) ;
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}
}
}
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private void SetGraphic ( ConnectedPlayer client , uint slot , uint wId , uint eId , uint vId , uint cId )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
p . GraphicChange ( slot , wId , eId , vId , cId ) ;
p . SendAppearance ( ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
p . GraphicChange ( slot , wId , eId , vId , cId ) ;
p . SendAppearance ( ) ;
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}
}
}
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private void GiveItem ( ConnectedPlayer client , uint itemId , int quantity )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
p . GetInventory ( Inventory . NORMAL ) . AddItem ( itemId , quantity ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
p . GetInventory ( Inventory . NORMAL ) . AddItem ( itemId , quantity ) ;
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}
}
}
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private void GiveItem ( ConnectedPlayer client , uint itemId , int quantity , ushort type )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
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if ( p . GetInventory ( type ) ! = null )
p . GetInventory ( type ) . AddItem ( itemId , quantity ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
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if ( p . GetInventory ( type ) ! = null )
p . GetInventory ( type ) . AddItem ( itemId , quantity ) ;
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}
}
}
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private void RemoveItem ( ConnectedPlayer client , uint itemId , int quantity )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
p . GetInventory ( Inventory . NORMAL ) . RemoveItem ( itemId , quantity ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
p . GetInventory ( Inventory . NORMAL ) . RemoveItem ( itemId , quantity ) ;
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}
}
}
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private void RemoveItem ( ConnectedPlayer client , uint itemId , int quantity , ushort type )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
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if ( p . GetInventory ( type ) ! = null )
p . GetInventory ( type ) . RemoveItem ( itemId , quantity ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
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if ( p . GetInventory ( type ) ! = null )
p . GetInventory ( type ) . RemoveItem ( itemId , quantity ) ;
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}
}
}
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private void GiveCurrency ( ConnectedPlayer client , uint itemId , int quantity )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
p . GetInventory ( Inventory . CURRENCY ) . AddItem ( itemId , quantity ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
p . GetInventory ( Inventory . CURRENCY ) . AddItem ( itemId , quantity ) ;
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}
}
}
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// TODO: make RemoveCurrency() Remove all quantity of a currency if quantity_to_Remove > quantity_in_inventory instead of silently failing
private void RemoveCurrency ( ConnectedPlayer client , uint itemId , int quantity )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
p . GetInventory ( Inventory . CURRENCY ) . RemoveItem ( itemId , quantity ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
p . GetInventory ( Inventory . CURRENCY ) . RemoveItem ( itemId , quantity ) ;
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}
}
}
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private void GiveKeyItem ( ConnectedPlayer client , uint itemId )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
p . GetInventory ( Inventory . KEYITEMS ) . AddItem ( itemId , 1 ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
p . GetInventory ( Inventory . KEYITEMS ) . AddItem ( itemId , 1 ) ;
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}
}
}
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private void RemoveKeyItem ( ConnectedPlayer client , uint itemId )
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{
if ( client ! = null )
{
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Player p = client . GetActor ( ) ;
p . GetInventory ( Inventory . KEYITEMS ) . RemoveItem ( itemId , 1 ) ;
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}
else
{
foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
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Player p = entry . Value . GetActor ( ) ;
p . GetInventory ( Inventory . KEYITEMS ) . RemoveItem ( itemId , 1 ) ;
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}
}
}
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private void ParseWarp ( ConnectedPlayer client , string [ ] split )
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{
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float x = 0 , y = 0 , z = 0 , r = 0.0f ;
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uint zoneId = 0 ;
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string privatearea = null ;
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if ( split . Length = = 2 ) // Predefined list
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{
// TODO: Handle !warp Playername
#region ! warp ( predefined list )
try
{
if ( split [ 1 ] . ToLower ( ) . StartsWith ( "0x" ) )
zoneId = Convert . ToUInt32 ( split [ 1 ] , 16 ) ;
else
zoneId = Convert . ToUInt32 ( split [ 1 ] ) ;
}
catch { return ; }
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#endregion
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DoWarp ( client , zoneId ) ;
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}
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else if ( split . Length = = 4 )
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{
#region ! warp X Y Z
if ( split [ 1 ] . StartsWith ( "@" ) )
{
split [ 1 ] = split [ 1 ] . Replace ( "@" , string . Empty ) ;
if ( String . IsNullOrEmpty ( split [ 1 ] ) )
split [ 1 ] = "0" ;
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try { x = Single . Parse ( split [ 1 ] ) + client . GetActor ( ) . positionX ; }
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catch { return ; }
split [ 1 ] = x . ToString ( ) ;
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}
if ( split [ 2 ] . StartsWith ( "@" ) )
{
split [ 2 ] = split [ 2 ] . Replace ( "@" , string . Empty ) ;
if ( String . IsNullOrEmpty ( split [ 2 ] ) )
split [ 2 ] = "0" ;
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try { y = Single . Parse ( split [ 2 ] ) + client . GetActor ( ) . positionY ; }
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catch { return ; }
split [ 2 ] = y . ToString ( ) ;
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}
if ( split [ 3 ] . StartsWith ( "@" ) )
{
split [ 3 ] = split [ 3 ] . Replace ( "@" , string . Empty ) ;
if ( String . IsNullOrEmpty ( split [ 3 ] ) )
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split [ 3 ] = "0" ;
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try { z = Single . Parse ( split [ 3 ] ) + client . GetActor ( ) . positionZ ; }
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catch { return ; }
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split [ 3 ] = z . ToString ( ) ;
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}
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try
{
x = Single . Parse ( split [ 1 ] ) ;
y = Single . Parse ( split [ 2 ] ) ;
z = Single . Parse ( split [ 3 ] ) ;
}
catch { return ; }
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zoneId = client . GetActor ( ) . zoneId ;
r = client . GetActor ( ) . rotation ;
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#endregion
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SendMessage ( client , String . Format ( "Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}" , zoneId , x , y , z ) ) ;
DoWarp ( client , zoneId , privatearea , 0x00 , x , y , z , r ) ;
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}
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else if ( split . Length = = 5 )
{
#region ! warp Zone X Y Z
try
{
x = Single . Parse ( split [ 2 ] ) ;
y = Single . Parse ( split [ 3 ] ) ;
z = Single . Parse ( split [ 4 ] ) ;
}
catch { return ; }
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if ( split [ 1 ] . ToLower ( ) . StartsWith ( "0x" ) )
{
try { zoneId = Convert . ToUInt32 ( split [ 1 ] , 16 ) ; }
catch { return ; }
}
else
{
try { zoneId = Convert . ToUInt32 ( split [ 1 ] ) ; }
catch { return ; }
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}
#endregion
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SendMessage ( client , String . Format ( "Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}" , zoneId , x , y , z ) ) ;
DoWarp ( client , zoneId , privatearea , 0x2 , x , y , z , r ) ;
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}
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else if ( split . Length = = 6 )
{
#region ! warp Zone Instance X Y Z
try
{
x = Single . Parse ( split [ 3 ] ) ;
y = Single . Parse ( split [ 4 ] ) ;
z = Single . Parse ( split [ 5 ] ) ;
}
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catch { return ; }
if ( split [ 1 ] . ToLower ( ) . StartsWith ( "0x" ) )
{
try { zoneId = Convert . ToUInt32 ( split [ 1 ] , 16 ) ; }
catch { return ; }
}
else
{
try { zoneId = Convert . ToUInt32 ( split [ 1 ] ) ; }
catch { return ; }
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}
privatearea = split [ 2 ] ;
#endregion
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SendMessage ( client , String . Format ( "Warping to: ZoneID: {0} X: {1}, Y: {2}, Z: {3}" , zoneId , x , y , z ) ) ;
DoWarp ( client , zoneId , privatearea , 0x2 , x , y , z , r ) ;
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}
else
return ; // catch any invalid warps here
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}
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private void doWeather ( ConnectedPlayer client , string weatherID , string value )
{
ushort weather = Convert . ToUInt16 ( weatherID ) ;
if ( client ! = null )
{
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client . QueuePacket ( BasePacket . CreatePacket ( SetWeatherPacket . BuildPacket ( client . actorID , weather , Convert . ToUInt16 ( value ) ) , true , false ) ) ;
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}
/ *
* WIP : Change weather serverside , currently only clientside
*
uint currentZoneID ;
if ( client ! = null )
{
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currentZoneID = client . GetActor ( ) . zoneId ;
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foreach ( KeyValuePair < uint , ConnectedPlayer > entry in mConnectedPlayerList )
{
// Change the weather for everyone in the same zone
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if ( currentZoneID = = entry . Value . GetActor ( ) . zoneId )
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{
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BasePacket weatherPacket = BasePacket . CreatePacket ( SetWeatherPacket . BuildPacket ( entry . Value . actorID , weather ) , true , false ) ;
entry . Value . QueuePacket ( weatherPacket ) ;
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}
}
}
* /
}
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/// <summary>
/// We only use the default options for SendMessagePacket.
/// May as well make it less unwieldly to view
/// </summary>
/// <param name="client"></param>
/// <param name="message"></param>
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private void SendMessage ( ConnectedPlayer client , String message )
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{
if ( client ! = null )
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client . GetActor ( ) . QueuePacket ( SendMessagePacket . BuildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" , message ) ) ;
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}
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internal bool DoCommand ( string input , ConnectedPlayer client )
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{
input . Trim ( ) ;
if ( input . StartsWith ( "!" ) )
input = input . Substring ( 1 ) ;
String [ ] split = input . Split ( ' ' ) ;
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split = split . Select ( temp = > temp . ToLower ( ) ) . ToArray ( ) ; // Ignore case on commands
split = split . Where ( temp = > temp ! = "" ) . ToArray ( ) ; // strips extra whitespace from commands
// Debug
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//SendMessage(client, string.Join(",", split));
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if ( split . Length > = 1 )
{
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#region ! help
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if ( split [ 0 ] . Equals ( "help" ) )
{
if ( split . Length = = 1 )
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{
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SendMessage ( client , Resources . CPhelp ) ;
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}
if ( split . Length = = 2 )
{
if ( split [ 1 ] . Equals ( "mypos" ) )
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SendMessage ( client , Resources . CPmypos ) ;
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else if ( split [ 1 ] . Equals ( "music" ) )
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SendMessage ( client , Resources . CPmusic ) ;
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else if ( split [ 1 ] . Equals ( "warp" ) )
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SendMessage ( client , Resources . CPwarp ) ;
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else if ( split [ 1 ] . Equals ( "givecurrency" ) )
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SendMessage ( client , Resources . CPgivecurrency ) ;
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else if ( split [ 1 ] . Equals ( "giveitem" ) )
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SendMessage ( client , Resources . CPgiveitem ) ;
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else if ( split [ 1 ] . Equals ( "givekeyitem" ) )
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SendMessage ( client , Resources . CPgivekeyitem ) ;
else if ( split [ 1 ] . Equals ( "Removecurrency" ) )
SendMessage ( client , Resources . CPRemovecurrency ) ;
else if ( split [ 1 ] . Equals ( "Removeitem" ) )
SendMessage ( client , Resources . CPRemoveitem ) ;
else if ( split [ 1 ] . Equals ( "Removekeyitem" ) )
SendMessage ( client , Resources . CPRemovekeyitem ) ;
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else if ( split [ 1 ] . Equals ( "reloaditems" ) )
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SendMessage ( client , Resources . CPreloaditems ) ;
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else if ( split [ 1 ] . Equals ( "reloadzones" ) )
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SendMessage ( client , Resources . CPreloadzones ) ;
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/ *
else if ( split [ 1 ] . Equals ( "property" ) )
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SendMessage ( client , Resources . CPproperty ) ;
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else if ( split [ 1 ] . Equals ( "property2" ) )
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SendMessage ( client , Resources . CPproperty2 ) ;
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else if ( split [ 1 ] . Equals ( "sendpacket" ) )
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SendMessage ( client , Resources . CPsendpacket ) ;
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else if ( split [ 1 ] . Equals ( "setgraphic" ) )
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SendMessage ( client , Resources . CPsetgraphic ) ;
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* /
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}
if ( split . Length = = 3 )
{
if ( split [ 1 ] . Equals ( "test" ) )
{
if ( split [ 2 ] . Equals ( "weather" ) )
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SendMessage ( client , Resources . CPtestweather ) ;
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}
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}
return true ;
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}
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#endregion
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#region ! test
else if ( split [ 0 ] . Equals ( "test" ) )
{
if ( split . Length = = 1 )
{
// catch invalid commands
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SendMessage ( client , Resources . CPhelp ) ;
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}
else if ( split . Length > = 2 )
{
#region ! test weather
if ( split [ 1 ] . Equals ( "weather" ) )
{
try
{
doWeather ( client , split [ 2 ] , split [ 3 ] ) ;
return true ;
}
catch ( Exception e )
{
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Program . Log . Error ( "Could not change weather: " + e ) ;
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}
}
#endregion
}
}
#endregion
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#region ! mypos
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else if ( split [ 0 ] . Equals ( "mypos" ) )
{
try
{
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PrintPos ( client ) ;
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return true ;
}
catch ( Exception e )
{
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Program . Log . Error ( "Could not load packet: " + e ) ;
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}
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}
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#endregion
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#region ! reloadzones
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else if ( split [ 0 ] . Equals ( "reloadzones" ) )
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{
if ( client ! = null )
{
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Program . Log . Info ( String . Format ( "Got request to reset zone: {0}" , client . GetActor ( ) . zoneId ) ) ;
client . GetActor ( ) . zone . Clear ( ) ;
client . GetActor ( ) . zone . AddActorToZone ( client . GetActor ( ) ) ;
client . GetActor ( ) . SendInstanceUpdate ( ) ;
client . QueuePacket ( BasePacket . CreatePacket ( SendMessagePacket . BuildPacket ( client . actorID , client . actorID , SendMessagePacket . MESSAGE_TYPE_GENERAL_INFO , "" , String . Format ( "Reseting zone {0}..." , client . GetActor ( ) . zoneId ) ) , true , false ) ) ;
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}
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Server . GetWorldManager ( ) . reloadZone ( client . GetActor ( ) . zoneId ) ;
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return true ;
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}
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#endregion
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#region ! reloaditems
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else if ( split [ 0 ] . Equals ( "reloaditems" ) )
{
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Program . Log . Info ( String . Format ( "Got request to reload item gamedata" ) ) ;
SendMessage ( client , "Reloading Item Gamedata..." ) ;
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gamedataItems . Clear ( ) ;
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gamedataItems = Database . GetItemGamedata ( ) ;
Program . Log . Info ( String . Format ( "Loaded {0} items." , gamedataItems . Count ) ) ;
SendMessage ( client , String . Format ( "Loaded {0} items." , gamedataItems . Count ) ) ;
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return true ;
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}
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#endregion
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#region ! sendpacket
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else if ( split [ 0 ] . Equals ( "sendpacket" ) )
{
if ( split . Length < 2 )
return false ;
try
{
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SendPacket ( client , "./packets/" + split [ 1 ] ) ;
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return true ;
}
catch ( Exception e )
{
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Program . Log . Error ( "Could not load packet: " + e ) ;
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}
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}
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#endregion
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#region ! graphic
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else if ( split [ 0 ] . Equals ( "graphic" ) )
{
try
{
if ( split . Length = = 6 )
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SetGraphic ( client , UInt32 . Parse ( split [ 1 ] ) , UInt32 . Parse ( split [ 2 ] ) , UInt32 . Parse ( split [ 3 ] ) , UInt32 . Parse ( split [ 4 ] ) , UInt32 . Parse ( split [ 5 ] ) ) ;
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return true ;
}
catch ( Exception e )
{
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Program . Log . Error ( "Could not give item." ) ;
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}
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}
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#endregion
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#region ! giveitem
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else if ( split [ 0 ] . Equals ( "giveitem" ) )
{
try
{
if ( split . Length = = 2 )
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GiveItem ( client , UInt32 . Parse ( split [ 1 ] ) , 1 ) ;
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else if ( split . Length = = 3 )
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GiveItem ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) ) ;
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else if ( split . Length = = 4 )
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GiveItem ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) , UInt16 . Parse ( split [ 3 ] ) ) ;
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return true ;
}
catch ( Exception e )
{
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Program . Log . Error ( "Could not give item." ) ;
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}
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}
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#endregion
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#region ! Removeitem
else if ( split [ 0 ] . Equals ( "Removeitem" ) )
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{
if ( split . Length < 2 )
return false ;
try
{
if ( split . Length = = 2 )
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RemoveItem ( client , UInt32 . Parse ( split [ 1 ] ) , 1 ) ;
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else if ( split . Length = = 3 )
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RemoveItem ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) ) ;
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else if ( split . Length = = 4 )
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RemoveItem ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) , UInt16 . Parse ( split [ 3 ] ) ) ;
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return true ;
}
catch ( Exception e )
{
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Program . Log . Error ( "Could not Remove item." ) ;
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}
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}
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#endregion
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#region ! givekeyitem
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else if ( split [ 0 ] . Equals ( "givekeyitem" ) )
{
try
{
if ( split . Length = = 2 )
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GiveKeyItem ( client , UInt32 . Parse ( split [ 1 ] ) ) ;
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}
catch ( Exception e )
{
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Program . Log . Error ( "Could not give keyitem." ) ;
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}
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}
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#endregion
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#region ! Removekeyitem
else if ( split [ 0 ] . Equals ( "Removekeyitem" ) )
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{
if ( split . Length < 2 )
return false ;
try
{
if ( split . Length = = 2 )
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RemoveKeyItem ( client , UInt32 . Parse ( split [ 1 ] ) ) ;
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return true ;
}
catch ( Exception e )
{
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Program . Log . Error ( "Could not Remove keyitem." ) ;
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}
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}
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#endregion
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#region ! givecurrency
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else if ( split [ 0 ] . Equals ( "givecurrency" ) )
{
try
{
if ( split . Length = = 2 )
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GiveCurrency ( client , ITEM_GIL , Int32 . Parse ( split [ 1 ] ) ) ;
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else if ( split . Length = = 3 )
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GiveCurrency ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) ) ;
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}
catch ( Exception e )
{
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Program . Log . Error ( "Could not give currency." ) ;
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}
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}
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#endregion
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#region ! Removecurrency
else if ( split [ 0 ] . Equals ( "Removecurrency" ) )
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{
if ( split . Length < 2 )
return false ;
try
{
if ( split . Length = = 2 )
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RemoveCurrency ( client , ITEM_GIL , Int32 . Parse ( split [ 1 ] ) ) ;
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else if ( split . Length = = 3 )
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RemoveCurrency ( client , UInt32 . Parse ( split [ 1 ] ) , Int32 . Parse ( split [ 2 ] ) ) ;
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return true ;
}
catch ( Exception e )
{
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Program . Log . Error ( "Could not Remove currency." ) ;
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}
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}
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#endregion
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#region ! music
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else if ( split [ 0 ] . Equals ( "music" ) )
{
if ( split . Length < 2 )
return false ;
try
{
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DoMusic ( client , split [ 1 ] ) ;
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return true ;
}
catch ( Exception e )
{
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Program . Log . Error ( "Could not change music: " + e ) ;
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}
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}
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#endregion
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#region ! warp
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else if ( split [ 0 ] . Equals ( "warp" ) )
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{
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ParseWarp ( client , split ) ;
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return true ;
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}
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#endregion
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#region ! property
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else if ( split [ 0 ] . Equals ( "property" ) )
{
if ( split . Length = = 4 )
{
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ChangeProperty ( Utils . MurmurHash2 ( split [ 1 ] , 0 ) , Convert . ToUInt32 ( split [ 2 ] , 16 ) , split [ 3 ] ) ;
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}
return true ;
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}
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#endregion
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#region ! property2
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else if ( split [ 0 ] . Equals ( "property2" ) )
{
if ( split . Length = = 4 )
{
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ChangeProperty ( Convert . ToUInt32 ( split [ 1 ] , 16 ) , Convert . ToUInt32 ( split [ 2 ] , 16 ) , split [ 3 ] ) ;
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}
return true ;
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}
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#endregion
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}
return false ;
}
}
}